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TIGSource ForumsDeveloperPlaytestingYou Have No Legs (Game Finished)
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Author Topic: You Have No Legs (Game Finished)  (Read 14306 times)
Nagnazul
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« on: July 04, 2010, 03:50:43 PM »

Game's finished, Here it is:

http://www.nagnazul.com/YHNL%20v1.1.swf

Give it a moment or two to load, it's a 12 MB file.

You can turn sound off by hitting S in game.
« Last Edit: August 12, 2010, 02:40:15 PM by Nagnazul » Logged
TheLastBanana
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« Reply #1 on: July 05, 2010, 12:04:47 AM »

That's pretty neat!  I was noticing that your hands sort of push you around if you click and hold the mouse while it's outside of an object, then push your hands into things.  Is that intentional, or just a bug that hasn't been worked out yet?
This looks like it could be really fun (and actually, it already kind of is).  Keep working on it!
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Tumetsu
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« Reply #2 on: July 05, 2010, 12:13:37 AM »

Clever idea and seems to work well too Smiley Sometimes I found it hard to control hands, like raising them or something but this is rather good start and with some tweaking and more develpoing could turn out great Smiley
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Golds
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« Reply #3 on: July 05, 2010, 12:17:28 AM »

I like this mechanic a lot so far.  It's like an inverted twist on the grappling hook game.  Lots of potential.
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@doomlaser, mark johns       our company: @DoomlaserCorp
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« Reply #4 on: July 05, 2010, 03:15:06 AM »

Simple yet complicated, I like this. Great job for a 4 days work, make me wonder what will this be in the next 26 days :D
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J. R. Hill
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« Reply #5 on: July 05, 2010, 03:16:19 AM »

This controls for this game are extremely intuitive, which is surprising for something so original. (to my knowledge)
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« Reply #6 on: July 05, 2010, 04:35:49 AM »

Well I like it fun and simple. I could see myself playing a level or two of this on my lunch.
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Nagnazul
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« Reply #7 on: July 05, 2010, 04:46:25 AM »

That's pretty neat!  I was noticing that your hands sort of push you around if you click and hold the mouse while it's outside of an object, then push your hands into things.  Is that intentional, or just a bug that hasn't been worked out yet?
This looks like it could be really fun (and actually, it already kind of is).  Keep working on it!

That is indeed intentional, although it has limited usefulness right now - later on, though, it's how you punch things.

Thank you for all the positive feedback!
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Akhel
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« Reply #8 on: July 05, 2010, 08:36:53 AM »

I think this is pretty good! It's like a version of Sexy Hiking that doesn't hate you nearly as much.

Also, you could keep this exact art style. It's kind of neat.
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Noyb
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« Reply #9 on: July 05, 2010, 09:39:48 AM »

Feels great to me so far. Grin

Might be worthwhile looking into a more dynamic camera. Clicked out of the screen area a few times when trying to swing across the ceiling in that area with the instant death pits.

The character visually clipped through the background in that part in the second level where you had to squeeze past the sharp stalactite, but I didn't exit the level in either of two playthroughs.

Running at 30 fps average with a 10ms physics step.
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Golds
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« Reply #10 on: July 05, 2010, 12:46:41 PM »

Also, you could keep this exact art style. It's kind of neat.

Disagree
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@doomlaser, mark johns       our company: @DoomlaserCorp
Nagnazul
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« Reply #11 on: July 05, 2010, 08:39:55 PM »

Yeah, the box2d debug draw is not here to stay, no matter how much I like Rez.

Small update! http://www.nagnazul.com/YHNL%20v0.07.swf

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deathtotheweird
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« Reply #12 on: July 05, 2010, 09:15:27 PM »

I got as far as the box with a face on it and couldn't how to figure out how to get past it (eventually freezing the game by fucking with the circles to the right of the face).

Very cool control system though, felt nice and fluid and natural.
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Sallen
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« Reply #13 on: July 06, 2010, 12:45:13 AM »

It is quite fun already, but my hand hurts Grin

I disagree with the keeping this graphic style. This is asking for some art that makes you laugh at the poor guy and wish you were as awesome as him at the same time!
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alphasmart
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« Reply #14 on: July 06, 2010, 05:13:01 AM »

Love this, reminds me of sexy hiker in the sense of effort it takes.  On the graphics question, I'd vote for a compromise: a cleaner version of what there already is.  Incidentally, I initially thought the t-shirt said "this is art" on it, which seemed somehow appropriate.  Anyway, I'll be keeping an eye on this, there's much potential here.
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« Reply #15 on: July 09, 2010, 03:18:30 PM »

This is great! The rag doll physics are impressive. I had fun with it.
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Nagnazul
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« Reply #16 on: July 13, 2010, 09:40:51 AM »

New version!


Now with (bad) graphics!

http://www.nagnazul.com/YHNL%20v0.11.swf

some areas aren't done yet, hold V to show the debug draw.
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Jamie_D
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« Reply #17 on: July 13, 2010, 12:11:56 PM »

I think the physics were better when they were more floaty. would be great if you could get some decent air if you release the click at the right time.



Also, this game could be really interesting if you think carefully about a art style and good character design - try not to rely on funny random images on the final thing, as i think this could be quite popular.

Maybe consider something surreal or strange like Salad fingers?

keep it up!
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« Reply #18 on: July 13, 2010, 05:31:43 PM »

I'm not sure if this is a bug or feature, but holding down 'D' just let me fly around everywhere, in the direction of the arms.
« Last Edit: July 13, 2010, 05:35:55 PM by Bill N » Logged

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« Reply #19 on: July 13, 2010, 05:56:12 PM »

probably just a button for testing
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