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TIGSource ForumsCommunityJams & EventsCompetitionsA Game by Its Cover[AGBIC] BOOM BOX (FINISHED-ISH)
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Author Topic: [AGBIC] BOOM BOX (FINISHED-ISH)  (Read 15355 times)
damien
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« on: July 04, 2010, 09:31:18 PM »

BOOM BOX

Description

Explore the world and collect jams to play in your boom box.

Jam with other dudes to expand your jams.

Use your expanded jams to get past the jam masters.

Really it's all about the jams.

              Inspired by

             

Play Online (Java applet, won't run in Windows with latest JVM, because Oracle sucks)

Download
Windows (currently busted)
Mac
Linux (untested, anybody try it yet?)

How to play
Use WASD (or the mouse) to move around and pick up Jams and Effects. Click on the Jams in your inventory to play them or eject them. Click on Effects in your inventory cut them in and out. Jam with dudes by playing what they want to hear! Get more Jams when you jam with dudes. Collect all the Jams! Make a Fresh Tune!




Phat Beats
Earned for winning the Best Audio poll.
« Last Edit: August 23, 2010, 07:43:00 PM by Melly » Logged

Melly
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« Reply #1 on: July 05, 2010, 12:10:02 PM »

Jammin'
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Mr. Yes
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« Reply #2 on: July 05, 2010, 12:15:03 PM »

This game will be the winner, I can feel it.
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JMickle
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« Reply #3 on: July 05, 2010, 12:16:10 PM »

kick out the jams
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Inanimate
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« Reply #4 on: July 05, 2010, 07:45:52 PM »

so DOPE! so FRESH!
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damien
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« Reply #5 on: July 06, 2010, 05:23:27 PM »

This game will be the winner, I can feel it.

Not without totally sweet art it won't be! Who wants to make some totally sweet art for this!
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tipp
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« Reply #6 on: July 06, 2010, 05:29:19 PM »

I can tell this is gonna be like Katamari Damacy and Parapa the Rappa combined somehow.
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damien
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« Reply #7 on: July 10, 2010, 07:28:50 PM »

I've uploaded a really simple demo of the basic mechanics. It's all placeholder art for now, but should give you the idea of how the game will play.

CHECK IT
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Mr. Yes
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« Reply #8 on: July 10, 2010, 08:19:32 PM »

I like this! I think it could be really fun when it's finished.
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damien
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« Reply #9 on: July 11, 2010, 04:29:12 PM »

Added a couple more elements to the basic demo. It's even got a little puzzle going on. :-D

I'm really happy with progress so far and hopefully can get some art going on pretty soon!
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The Greenest Banana
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« Reply #10 on: July 11, 2010, 08:52:47 PM »

I think this one's going to be really fascinating. An adventure game with music as your reward. Pointless fetch quests become an opportunity to experience music in a new way! I think I could get on board with that.

If you want to make it more of a platformer, that would be good too. Levels can change depending on the beat. I've had ideas about such a game for a while, but it's probably very complicated.

Anyway, keep up the good work! I'm going to be watching this one.
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damien
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« Reply #11 on: July 25, 2010, 04:25:14 PM »

New version has come a long way from one screen demo I posted a while ago. Now there's side-scrolling, a lot more loops, and effects!
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Melly
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« Reply #12 on: July 25, 2010, 04:38:18 PM »

Haha, I love the tunes you have here man. Mixing them in different configurations is fun. Though I found some bugs with the elevators and the platforming in general. Sometimes I found myself walking on the air.

It's pretty nice already, and could be even better with some graphic flair and gameplay tweaks. Audio is already pretty awesome.
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damien
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« Reply #13 on: July 25, 2010, 06:02:46 PM »

Yah, movement is a little bit gross. Haven't really dug into why you pop off of elevators sometimes.

Hopefully there will be some graphic flair inserted in the next few days. Curious about what gameplay tweaks you think it could benefit from? There is at least one I intend to make, but I don't want to lead your feedback by mentioning it. :-)

Audio is what I do, so that's why it's the most polished.
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Melly
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« Reply #14 on: July 25, 2010, 08:35:37 PM »

I guess I just mean tightening what you have here now, and maybe add some puzzleish elements related to picking the right tunes to play at any specific time.
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J. R. Hill
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« Reply #15 on: July 25, 2010, 11:01:36 PM »

Whoa, fun fetch quests! Epileptic
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« Reply #16 on: July 26, 2010, 04:23:02 AM »

Audio is what I do, so that's why it's the most polished.

well, with a little help Grin
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« Reply #17 on: July 26, 2010, 06:10:22 AM »

Ah, yes of course! I guess I was thinking of the technical side of things. Kevin contributed several of the sweet loops. Smiley
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« Reply #18 on: July 26, 2010, 12:39:57 PM »

This game is already such a fun thing to play with! I can't wait to see it fleshed out!
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damien
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« Reply #19 on: August 05, 2010, 07:20:54 PM »

Another update, hopefully addressing some of the gameplay issues. You don't have click on dudes for them to start jamming with you now, as long as you are playing what they want to hear. It's just proximity based. Also created pickups for the Effects, so that people know they exist and hopefully use them. :-D
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