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TIGSource ForumsCommunityJams & EventsCompetitionsA Game by Its Cover[AGBIC] Between life and death [Canceled]
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Author Topic: [AGBIC] Between life and death [Canceled]  (Read 3794 times)
Inzaniak
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« on: July 05, 2010, 01:44:53 PM »


Between life and death

Story
You're fighting between life and death. Due to an accident six hours in a coma, and only God knows how it will end. Indeed, not only God but also its opposite: Satan. This gives you a deal a series of battles to decide who lives and who dies. You have nothing to lose ...

Gameplay
It will be a top-down arena shooter. The logic of the game will be "quake arena"-like. You have to kill the enemy an amount of time to win the match. There will be two singleplayer modes and (if i've time) a lan-multiplayer mode. The singleplayer modes will be: Campaign and skirmish. The campaign will be divided in multiple arenas, i think there will be about 9 or 10 arenas. In every of these arenas you'll have to fight with another person that is between life and death to pass to the next round. Every round will get more hard and competitive, but you will gain new weapons and equipment. The skirmish mode will have a lot of maps that are divided in 3 groups: Campaign, Rgm (random generated map) and User created map. In this mode you can edit a lot of values related to enemy, weapons, ammo... There will be also a level editor.

Progress: Working on the second level (0%)
What i'm doing now: -Hating Construct for his terrible sound player
                 -Relaxing
« Last Edit: July 16, 2010, 05:41:33 AM by Inzaniak » Logged

MegaLeon
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« Reply #1 on: July 05, 2010, 01:55:39 PM »

Story
Kiss

Gameplay
Undecided

A-anyway, I have faith in you! Make something great please  Hand Thumbs Up Left
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Melly
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« Reply #2 on: July 05, 2010, 02:10:32 PM »

Please edit your thread title, you forgot to add the "[AGBIC] " tag.

And I think what MegaLeon is getting at is that the gameplay seems a little generic compared to the story you cooked up. Still, I'll be rooting for a quality game to come out of this.
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Inzaniak
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« Reply #3 on: July 05, 2010, 02:59:25 PM »

Sorry for the poor gameplay, it's late here so i haven't got time to write it down. Tomorrow i'm going to edit it.
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Inzaniak
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« Reply #4 on: July 06, 2010, 10:31:52 AM »


Gameplay

It will be a top-down arena shooter. The logic of the game will be "quake arena"-like. You have to kill the enemy an amount of time to win the match. There will be two singleplayer modes and (if i've time) a lan-multiplayer mode. The singleplayer modes will be: Campaign and skirmish. The campaign will be divided in multiple arenas, i think there will be about 9 or 10 arenas. In every of these arenas you'll have to fight with another person that is between life and death to pass to the next round. Every round will get more hard and competitive, but you will gain new weapons and equipment. The skirmish mode will have a lot of maps that are divided in 3 groups: Campaign, Rgm (random generated map) and User created map. In this mode you can edit a lot of values related to enemy, weapons, ammo... There will be also a level editor.
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Inzaniak
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« Reply #5 on: July 07, 2010, 02:22:10 PM »

The first demo is out.
This demo is the skeleton of the game, enjoy it. Yes i know something doesn't work like the range of the bullets, but i'm working on it.
Keys: wasd to move
          left click to kill.
I'd like to know what you think about the type of graphic used in this demo. I'm not sure about the type of graphic to use.


Download: http://www.mediafire.com/?lnwm2gwomtw
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Inzaniak
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« Reply #6 on: July 09, 2010, 01:54:07 PM »

I've uploaded the story and the explication of maps and weapons here: http://www.scribd.com/doc/34130064/Lavoro
« Last Edit: July 09, 2010, 02:02:00 PM by Inzaniak » Logged

MegaLeon
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« Reply #7 on: July 10, 2010, 12:40:31 AM »

I've uploaded the story and the explication of maps and weapons here: http://www.scribd.com/doc/34130064/Lavoro
E chi se lo aspettava che tu fossi italiano Durr...?
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Inzaniak
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« Reply #8 on: July 10, 2010, 12:56:43 AM »

Quote
E chi se lo aspettava che tu fossi italiano Durr...?
Beh, bastava vedere quanto faceva schifo il mio inglese...  Cheesy
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Melly
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« Reply #9 on: July 10, 2010, 10:54:54 AM »

Why do I have to put the game on C:? I don't put my games on C:, so unfortunately I'll have to wait until you fix that to try it.
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Inzaniak
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« Reply #10 on: July 11, 2010, 02:17:07 AM »

Fixed the folder problem: http://www.mediafire.com/?ktz5wxmge2m
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« Reply #11 on: July 11, 2010, 10:22:56 AM »

1) I don't seem to be able to move; neither WSAD nor arrow keys seem to have any effect.

2) wow this is a CPU hog.
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Melly
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« Reply #12 on: July 11, 2010, 11:16:54 AM »

WASD did nothing for me either.
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Inzaniak
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« Reply #13 on: July 11, 2010, 01:16:42 PM »

1) I don't seem to be able to move; neither WSAD nor arrow keys seem to have any effect.
That's strange... Have you wrote the settings like i've written???


Quote
2) wow this is a CPU hog.
That's very strange on my pc works perfectly...

EDIT:
FIXED VERSION HERE: http://www.mediafire.com/?jmydaznwonj
« Last Edit: July 11, 2010, 01:25:58 PM by Inzaniak » Logged

deathtotheweird
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« Reply #14 on: July 11, 2010, 11:36:54 PM »

every thing seems fine on my end with the fixed version.
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Inzaniak
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« Reply #15 on: July 12, 2010, 08:57:14 AM »

New demo out.
Features:
  • A new Intro
  • A new Menu
  • The first level of the campaign
  • A music for the intro
  • Customizable options
Link: http://www.mediafire.com/?hzlfycdbmtm

I've added a: "What i'm doing now" in the first post.
« Last Edit: July 12, 2010, 09:00:57 AM by Inzaniak » Logged

Inzaniak
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« Reply #16 on: July 16, 2010, 05:40:31 AM »

The project died... There were too much problems about the ai of the game and what i projected. There were also a lot of problems with audio. And in this period i haven't got enough time to work on it.
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