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TIGSource ForumsCommunityJams & EventsCompetitionsA Game by Its Cover[AGBIC] Whale of Noise
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Author Topic: [AGBIC] Whale of Noise  (Read 1933 times)
PlayMeTape
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« on: July 05, 2010, 04:09:32 PM »

Description

Play as an ancient whale which acts as the protector of the city.
              Inspired by

             
I've started working on a game based on this cartridge. I'm having a hard time deciding exactly where to go with it. You see the player controls a flying whale living in the skies above a city. The whales objective is to keep the city happy by travelling around singing to it.

I want the game to be kind of slow paced but still interesting enough for the player to keep playing. So there will probably be some simple enemies in it. I can't decide if I want the enemies to be poachers flying around in WW2 bomber planes with attached harpoons or killer whales (since they're the humpback whales natural enemy). Any suggestions?

The rest of the gameplay will either be more of a slow paced strategic "twin stick shooter" or more based on movement, depending on how compelling I can make the actual controls of the whale.

Here's a screenshot of my (lack of) progress so far. Please do tell me what you think of it or if you have any suggestions at all!



ps. I know the screen looks pretty busy right now but hopefully it will get a little better once the buildings are textured. Otherwise I will probably enlarge them.
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increpare
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« Reply #1 on: July 05, 2010, 04:25:45 PM »

I like the setting
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J. R. Hill
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« Reply #2 on: July 05, 2010, 05:26:48 PM »

I think the only reason it looks busy is because of the grey-on-red part.
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« Reply #3 on: July 05, 2010, 07:47:15 PM »

Looking neat so far. I think the bomber plane idea is fantastic, and it should be played out like Godzilla or King Kong style.
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Dugan
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« Reply #4 on: July 06, 2010, 01:53:27 AM »

here's an idea - the whale uses pitch/tone to destroy different types of buildings (glass/metal etc).

or for something less destructive - zoom the camera into the whale more, and use tones to sing to the plants on its back to encourage their growth. Enemies could attack the plants, and your objective could be to evade enemies and bloom to maximum potential  Grin
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J. R. Hill
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« Reply #5 on: July 06, 2010, 02:13:43 AM »

Maybe the enemies can be something less human and more abstract like rain clouds or something.  You could herd them around to places that are arid and drive away thunderstorms and smog...
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« Reply #6 on: July 06, 2010, 02:17:30 AM »

I would prefer abstract enemies, too.  Maybe areas that you don't tend to with your singing become irritable and spawn rain clouds until you calm them down?  Something like that.
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« Reply #7 on: July 10, 2010, 03:00:05 PM »

I'm liking all these ideas and the possibilities with that 3D style. You could make something beautiful here.
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