agj
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« on: July 05, 2010, 07:31:33 PM » |
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Ascenso
Description
Original: サイケ調のファミコンソフトです(*^o^*) / Psychedelic Famicom software (*^o^*)
Will attempt pretty much that, sans 'Famicom'.
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PlayFlash
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« Last Edit: August 07, 2010, 08:43:26 PM by agj »
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agj
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« Reply #1 on: July 05, 2010, 07:41:02 PM » |
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Where I'm at so far: 
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mcccclean
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« Reply #2 on: July 05, 2010, 08:20:28 PM » |
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 Oh wow. More of this please.
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Rob Lach
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« Reply #3 on: July 05, 2010, 11:27:32 PM » |
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Take me with you.
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agj
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« Reply #4 on: July 06, 2010, 02:59:39 PM » |
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Further progress:  Those pointy things are butterflies that flutter about.
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Jonathan Whiting
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« Reply #5 on: July 06, 2010, 03:03:51 PM » |
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Holy moly, this is beautiful and terrifying, even in static screenshots.
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Greender
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« Reply #6 on: July 06, 2010, 04:40:55 PM » |
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Excellent, trippy game agj looks great. Tell us about the gameplay.
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agj
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« Reply #7 on: July 06, 2010, 05:10:36 PM » |
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You have to stick the needle in.
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tipp
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« Reply #8 on: July 06, 2010, 05:23:42 PM » |
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That looks really weird.
...
I love weird!
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oyog
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« Reply #9 on: July 06, 2010, 05:37:49 PM » |
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Gosh! 
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Greender
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« Reply #10 on: July 06, 2010, 06:14:34 PM » |
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You have to stick the needle in.
Genius!
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Melly
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« Reply #11 on: July 06, 2010, 06:19:54 PM » |
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I'm getting the feeling this will be a productive compo for strange gameplay and graphical design. 
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agj
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« Reply #12 on: July 06, 2010, 06:52:07 PM » |
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Fostering high expectations and eventual disappointment. Keeping it real.
Anyone wanna share what they think this is like to play? Might help me bring it to a less improper resolution.
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deathtotheweird
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« Reply #13 on: July 06, 2010, 06:56:37 PM » |
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Was already half expecting it to play similar to your recent bricolage/negative capability game collective pageant games.
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Dustin Smith
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« Reply #14 on: July 06, 2010, 10:49:17 PM » |
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Woah. Trippy, trippy stuff.
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agj
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« Reply #15 on: July 10, 2010, 04:43:37 PM » |
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Just blindly adding stuff. 
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h_double
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« Reply #16 on: July 11, 2010, 12:27:12 AM » |
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When I saw that first screenshot I immediately thought "I'll bet that's the same person who made that funky eye toy ( Deconstructivism) a couple of months ago.
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agj
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« Reply #17 on: July 11, 2010, 09:31:25 AM » |
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Heh. 
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tipp
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« Reply #18 on: July 27, 2010, 08:48:43 AM » |
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Any more progress on this? It looked really interesting so far.
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agj
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« Reply #19 on: July 31, 2010, 12:13:19 PM » |
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Thanks. Not really; I haven't worked much on this or on any other games and such. If the extension hadn't panned out, I had planned on releasing it as it is currently, and fixing it later, but as things are now, maybe during this upcoming week I'll take a bit of time to finish it up properly before releasing it.
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