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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsVGNGPapal Shotgun Gladiator [Finished]
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Author Topic: Papal Shotgun Gladiator [Finished]  (Read 28176 times)
Wilson Saunders
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« on: March 15, 2008, 09:51:26 PM »

This is my entry into the VGNG Competition. After many hours of laughing my rear off at the VGNG web page I have settled on title: "Papal Shotgun Gladiator". The current idea consists of the pope, a shotgun, lions, and martyrs.

My plan off attack is as follows:

Rip the engine out of Chibi Soccer http://www.monkeydev.com/chbscr/index.htm
Add Pope that moves under user control
Add bullets
Add lions
Add gates for lion's entrance
Lion to Pope interaction
Bullet to lion interaction
Add martyrs
Bullet to martyr interaction
Lion to martyr interaction
Add scoring system
Particle based blood splatter
Add cheering crowd
Add main menu
Huh?
Internet fame and glory

Download Here

Webpage Here


Stay tuned for screenshots, demos, and ranting.



« Last Edit: March 23, 2008, 11:30:49 PM by hamster » Logged

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Wilson Saunders
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« Reply #1 on: March 15, 2008, 10:00:18 PM »

First Screen shot:

Here we see our Papal hero in the arena shooting into the air.
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Montoli
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« Reply #2 on: March 16, 2008, 01:08:01 AM »

That screenshot really sums up why this contest rules, I think.  The screenshot rules too, it's just that it encapsulates everything that is awesome about the random video game name generator...
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Wilson Saunders
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« Reply #3 on: March 16, 2008, 09:16:53 PM »

Yay time for another screen shot. This one features the lions.

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Inane
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« Reply #4 on: March 16, 2008, 09:26:28 PM »

Readability issues! Which are dead which aren't!?
Besides that, AWESOME.
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
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« Reply #5 on: March 16, 2008, 09:50:11 PM »

I am Pope Benedict!
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Al King
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« Reply #6 on: March 17, 2008, 04:54:41 AM »

That almost looks like the Pope is standing on a pile of dead lions. Which would be awesome.
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Wilson Saunders
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« Reply #7 on: March 17, 2008, 10:30:54 PM »

Another day another step closer to due date. Today I added gates for the lions to run through. I also added the key play ballancing feature, lion spawn rate. It starts slow and ramps up untill the player is screwed. Anyway here is the screen shot, please note the overlapping as the lion exits the gate:
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Golds
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« Reply #8 on: March 17, 2008, 11:41:03 PM »

Amazing.  Blood would be even more amazing.
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« Reply #9 on: March 20, 2008, 07:11:59 PM »

The kitties!  Cry
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PHeMoX
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« Reply #10 on: March 20, 2008, 07:18:27 PM »

Amazing.  Blood would be even more amazing.

Yes, your plan of attack lacks certain fluids! Other than that it's looking ace.  Smiley
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John Nesky
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« Reply #11 on: March 20, 2008, 09:28:20 PM »

I always was a big fan of Battle Pope. ^_^
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TooMuchSpareTime
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« Reply #12 on: March 21, 2008, 04:51:02 PM »

I always was a big fan of Battle Pope. ^_^


Hahaha. This thread just made my Easter. :D
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Wilson Saunders
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« Reply #13 on: March 22, 2008, 04:34:48 PM »

By popular request I have added Blood splatter. Here is a new screen shot:
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superflat
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« Reply #14 on: March 23, 2008, 04:57:47 PM »

By popular request I have added Blood splatter. Here is a new screen shot:


Wicked!
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Wilson Saunders
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« Reply #15 on: March 23, 2008, 11:28:33 PM »

I am calling it finished. Link and final screen shot at first Post. Enjoy folks
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Farbs
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« Reply #16 on: March 24, 2008, 07:02:37 AM »

Hey,

It looks like you included MSVCR70d.dll instead of MSVCR70.dll.
Whups.
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Wilson Saunders
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« Reply #17 on: March 24, 2008, 08:29:54 AM »

Hey,

It looks like you included MSVCR70d.dll instead of MSVCR70.dll.
Whups.

I couldn't find the Visual Studio settings to remove the need for this file. the program posts an error message on non development machines saying it needs MSVCR70d.dll. If anyone knows how to get rid of the need for this dll am all ears. Using Visual Studio 7.0 with allegro.

By the way if any bugs or glitches are found please post them here. As with much of software development testing is vital and often ignored.
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Jeferson R. Silva
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« Reply #18 on: March 24, 2008, 08:38:48 AM »

Have you changed the active configuration to Release for your project? That dll is only needed if you are compiling a debug version of the application.

You can change the active configuration using the configuration manager available on the build menu (Visual C++ Express 2008).
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Wilson Saunders
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« Reply #19 on: March 26, 2008, 08:03:37 AM »

I just tested this on a friend’s computer and got an error message saying MSVCR70.dll not found. I made a copy of MSVCR70d.dll and renamed it to MSVCR70.dll and the game worked fine. I will try and upload a fixed version in the near future, but if you are having a similar problem there is a quick fix.

I apologies for the post release bug fix. One would assume, after all the different projects I have worked on, I would know how to release a game with all the necessary dll's. Obviously I don't.
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