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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsVGNGPapal Shotgun Gladiator [Finished]
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Author Topic: Papal Shotgun Gladiator [Finished]  (Read 28175 times)
lukipuk
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« Reply #20 on: April 01, 2008, 10:06:57 AM »

Your game is pretty fun! Although Excessive Gore level is not so excessive (maybe its a bug, but there is almost no blood, just from one or two lions out of ten)
My high score is 115100...
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Wilson Saunders
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« Reply #21 on: April 01, 2008, 12:06:05 PM »

Your game is pretty fun! Although Excessive Gore level is not so excessive (maybe its a bug, but there is almost no blood, just from one or two lions out of ten)
My high score is 115100...
Thanks for you compliment.
I am aware of the bloodless lion bug, but have not fixed it yet (lets blame the vampires). Gore is particle based and I developed this on a pretty fast computer. I feared putting a truly excessive amount of gore would cause slow downs on slower machines. I did not have any slower machines to test it on so I decided to play it safe with only 20 blood particles per shootable object.
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Oddball
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« Reply #22 on: April 03, 2008, 03:29:15 PM »

It's like Smash TV/Robotron, but with a shotgun weilding bishop. I'd have prefered dual stick controls, but mouse works well enough. I liked the graphics too. They have a certain charm to them. Good stuff.
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zradick
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« Reply #23 on: May 07, 2008, 10:30:46 PM »

Awesome!  I enjoyed putting down the kitties with a papal touch!  I liked that you could shoot the lions off the martyrs if you timed it just right.  Made things a bit more doable further on.  I still didn't save 14 of 28, but I was close!

I would have liked the pope to be a bit more spry, but perhaps his speed (or lack thereof) was part of the challenge.

Cheers,
--Zack
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