Working title: Cubed HD
Tools: Custom
Engine: Custom
Platforms: Windows | Mac | Linux
This project has been an evolution of many things (on again off again) over the past two years. The bulk of the work thus far (when work was actually being done) has been on tech and engine development. The past year has allowed me to maintain better consistency with regards to working on the project.
I'm still heavily in the R&D tech demo (non-gameplay) stage. However, momentum has been gaining to the point that recently there's actually been some interesting (I think) stuff to show off.
Gameplay specifics and details will eventually be forthcoming.
The primary source of info for the project is at my site:
http://www.darkflowstudios.com/You can check there for some archived (boring) info. Going forward, I'll try to make it a point to throw links up here in this thread for new posts that contain pertinent info.
The two most recent posts contain some cool footage:
http://www.darkflowstudios.com/entry/audio-spectrum-visualizerhttp://www.darkflowstudios.com/entry/ambient-occlusion-and-motion-blur