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TIGSource ForumsCommunityTownhallToupety - The mole from space.
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Author Topic: Toupety - The mole from space.  (Read 3828 times)
abraaoisvi
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« on: July 06, 2010, 11:06:48 AM »

Hello there,

I have created a game called Toupety - The mole from space, and it is released in this link http://www.pyxgames.com/toupety/eng/ where you can find all about it.
Toupety was released after three years of development, i have done everything by myself, even the graphics, music, sounds ( some from flashkit ) and programming.

Some pictures:


« Last Edit: July 14, 2010, 03:56:25 PM by abraaoisvi » Logged

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« Reply #1 on: July 06, 2010, 11:17:14 AM »

You should check out this post : P

Thank you for making a mac build, I'll try it out now : D
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abraaoisvi
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« Reply #2 on: July 06, 2010, 11:28:12 AM »

hehehe sorry, then where can i post about my game?
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Melly
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« Reply #3 on: July 06, 2010, 11:31:23 AM »

This would go in Announcements.

Moving.
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abraaoisvi
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« Reply #4 on: July 06, 2010, 11:37:10 AM »

Ah! thanks  Smiley
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« Reply #5 on: July 06, 2010, 11:49:53 AM »

Next time, instead of making several new threads everywhere in the forums, would you simply ask a moderator for help? We have a PM system around here.
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abraaoisvi
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« Reply #6 on: July 06, 2010, 01:19:08 PM »

I forgot to say that my game works on Windows, Mac and soon will be running on Linux.
 Smiley
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« Reply #7 on: July 07, 2010, 11:31:28 PM »

I'd try this game, and it looks good, but I abhor anything that I need to pay money over the internet to play.
Also your sig unnerves me.
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abraaoisvi
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« Reply #8 on: July 08, 2010, 02:34:22 PM »

I'd try this game, and it looks good, but I abhor anything that I need to pay money over the internet to play.
Also your sig unnerves me.

But how can i live of making games if i don't ask for some money?  Lips Sealed, how i will pay the webhost?  Corny Laugh
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« Reply #9 on: July 08, 2010, 06:33:21 PM »

Hey there mate! I just downloaded and played your game demo and I'm truly sorry to say this, but your game's got some serious fixing to do! At least based on the demo I played. Please take my comments as constructive criticism. I'll say it because I want you to succeed!

First of all. what's up with the Portuguese words lost in a bunch of English words? I remember seeing that mistake at least twice. It said 'Salvo 2' on the save panel to choose from a saved game and when you pause the game it says 'pausado'. And the grammar is wrong at some parts on the story telling. Note I’m not even a native on the language and spotted that!

I only played up to the second level, and I had to make pixel perfect jumps! After the boss, the part with a bunch of cactus below and a force shield saying you must use a charge gun I gave up. I couldn't go any further. Then going to options/controls I realized I could use a jetpack or something so I went back to the game. I tried every key on the keyboard and couldn't do anything but jump and shoot. So I gave up again. I may have missed something, but if so, then that's a bad sign!

It's a polished game and I can see you made great efforts to make it, so please don’t let these things get in the way! Wish you great luck man!
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abraaoisvi
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« Reply #10 on: July 08, 2010, 07:23:29 PM »

Hey there mate! I just downloaded and played your game demo and I'm truly sorry to say this, but your game's got some serious fixing to do! At least based on the demo I played. Please take my comments as constructive criticism. I'll say it because I want you to succeed!

First of all. what's up with the Portuguese words lost in a bunch of English words? I remember seeing that mistake at least twice. It said 'Salvo 2' on the save panel to choose from a saved game and when you pause the game it says 'pausado'. And the grammar is wrong at some parts on the story telling. Note I’m not even a native on the language and spotted that!

I only played up to the second level, and I had to make pixel perfect jumps! After the boss, the part with a bunch of cactus below and a force shield saying you must use a charge gun I gave up. I couldn't go any further. Then going to options/controls I realized I could use a jetpack or something so I went back to the game. I tried every key on the keyboard and couldn't do anything but jump and shoot. So I gave up again. I may have missed something, but if so, then that's a bad sign!

It's a polished game and I can see you made great efforts to make it, so please don’t let these things get in the way! Wish you great luck man!

Thanks friend for your feedback, i will take a look in these issues. There are 2 versions( portuguese and english), I may have overlooked to change some parts, even after a lot of testes. And yes you can use a jetpack, but not in that part of the game. Seems to me that the game is very hard in that part, i will change this. You perceived that is possible to make Toupety run? simple, press ctrl while he is walking.

Thank you, again for you give me feedback about my game.
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abraaoisvi
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« Reply #11 on: July 09, 2010, 04:28:50 AM »

Now for only  Hand Point Right $3.99 Hand Point Left
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« Reply #12 on: July 09, 2010, 04:40:57 AM »

New video!

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« Reply #13 on: July 09, 2010, 09:58:39 AM »

You perceived that is possible to make Toupety run? simple, press ctrl while he is walking.
I never noticed that.  [ I haven't played it too long - just a bit past the first boss. ]
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abraaoisvi
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« Reply #14 on: July 10, 2010, 01:19:53 PM »

 Well, hello there! NEW VIDEO:

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« Reply #15 on: July 10, 2010, 11:35:51 PM »

I agree with MHman that the story needs editing.

The tip about how to do a double jump doesn't mention that the gun has to be charged up to give you a double jump, which is what has confused some people. But exploring the game was more interesting after that.

The background tiles didn't always scroll properly, and a gap would appear between them. Also, the end of demo screen was annoying in that there was no way to exit it without using Alt-F4, and I didn't like how long the game over screen lasted.

The length of the demo seemed good.

How many levels are included in the game. Info such as the number of levels, screenshots of some of them, and what kinds of other weapons and equipment that can be found later in the game would be useful to include on the end of demo screen.
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« Reply #16 on: July 11, 2010, 06:58:52 AM »

I agree with MHman that the story needs editing.

The tip about how to do a double jump doesn't mention that the gun has to be charged up to give you a double jump, which is what has confused some people. But exploring the game was more interesting after that.

The background tiles didn't always scroll properly, and a gap would appear between them. Also, the end of demo screen was annoying in that there was no way to exit it without using Alt-F4, and I didn't like how long the game over screen lasted.

The length of the demo seemed good.

How many levels are included in the game. Info such as the number of levels, screenshots of some of them, and what kinds of other weapons and equipment that can be found later in the game would be useful to include on the end of demo screen.


Thanks man, i appreciate your feedback, but in the end screen you can exit pressing ESC, and i'm fixing these problems, related to story and a initial guide.
I discovered that the gap which appears sometimes is caused by the size of the image used, OpenGL doesn't work properly when using images that are not power of 2.

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