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TIGSource ForumsCommunityTownhallDeadly Sin 2: Shining Faith - newly launched RPG
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harmonic
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« on: July 07, 2010, 10:51:04 PM »

Hello everyone,
I am the owner of Deadly Sin Studios, a small indie company that has been around for about 2 years. Last summer, I released Deadly Sin, the first commercial game, which saw some pretty good success, which led me to continue on and develop the second game, Deadly Sin: Shining Faith. I've been making games for about 10 years, ever since RPGmaker2000 came out.

My main skill is music, and I've used games to serve as a platform for my music compositions. You can see a quick portfolio here: http://www.deadlysinstudios.com/demo.
I've always loved RPG music, and similarly, I love writing it. Therefore, I'm also seeking to get into music commissions for others' games, now that Shining Faith is out.










Deadly Sin 2: Shining Faith

Immerse yourself into a world of conflict, as several opposing factions clash for dominance over the Archaelus Empire and its people. Take up the mighty blade of Carrion Iblis as he and his friends tear through a massive web of manipulation. Theirs is a journey that will crack open the doors of destiny, setting the stage for a truly epic struggle for the fate of the world.

In this adventure, Carrion must clash against enemies from within and without... he will face down his own countrymen, repell an undead invasion, conquer his personal demons, find love, and challenge the power of the heavens.


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Game website: http://www.deadlysinstudios.com

Download trial here: http://www.deadlysinstudios.com/full/deadlysin2.exe

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Deadly Sin 2 is a 30 hour fantasy RPG. Note, this is not a direct sequel to Deadly Sin 1, it is merely the next game in production, much akin to the Final Fantasy franchise. Deadly Sin 2 boasts a massively improved battle and menu system, and features major script contributions from Mithran.  

Credits:

Game Design, Soundtrack, Project Leader:  Harmonic
Lead Scripter:  Mithran
Character Portraits:  Saehral.deviantart.com
Player Battle Animations:  Sovanjedi
Website Design:  Gadreel
Large amount of additional script contributions listed in the game's readme.txt.

Features:

1) The awesome, fully scripted, back-view custom CT-based battle system by Mithran. This is a sophisticated evolution of the RPG battle system that includes
a winner-take-all threat system, and new stats, including Speed, Build, Shield Block, MPregen, and Equipment Weight.

2) Original soundtrack written by the game creator, Harmonic.  I make use of high-end VST plugins from EastWest, including Symphony Orchestra, Ministry
Of Rock, Stormdrum, and Symphonic Choirs. All these are tied together using Cubase AI4, and a Yamaha KX8 midi controller.

3) Side quest system: The game features a large amount of dynamic, enjoyable side-quests... these really bring the world to life! And they reward items, money,
and skill points.

4) Augment System! This is a really amazing feature that is pretty unique to Deadly Sin 2. A system scripted by Mithran, it allows you to customize any
weapon, shield, or helm/body/arm armor with augments that you find around the world, or can buy in shops. Each item can be augmented with a total of
one augment item, but the augments can be replaced on the same item, sacrificing the original augment. Augments add stats, status effects, elemental changes,
and other enhancements that are endlessly fun to play around with.

5) In depth skill point system: Each PC has a unique skill tree. Invest skill points gained from leveling up, or completing quests. In Deadly Sin 2, you can have your
skill points refunded by an Inn NPC!


6) Monster nodes: Every map with random encounters can have the encounters turned off by finding the monster node, which also rewards skill points. In Deadly
Sin 2, monster nodes can be turned back on at your will!


7) Mouse interface: You can use the mouse to do most everything, except move around, which is still done with the arrow keys. You can choose not to use the
mouse by simply moving it off screen. Use Alt-Enter to toggle full screen mode.



Screenshots







Note from the author:

As this is the second game in my production company, I am confident that it will prove to be a massive improvement over my first game, Deadly Sin. It is not actually a sequel, it is merely a spiritual successor, much like the Final Fantasy series. The game has gotten some really positive reviews so far, but it is really lacking in exposure, and we're really pushing to change that!  Smiley

-Harmonic
« Last Edit: July 07, 2010, 11:47:00 PM by harmonic » Logged
Sir Raptor
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« Reply #1 on: July 07, 2010, 11:28:57 PM »

Introduce yourself first.
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lokijki
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« Reply #2 on: July 08, 2010, 03:55:14 PM »

Haven't played the game yet but I watched the gameplay trailer, it looks great. I like the threat system in battles, takes out some of the unpredictability of fights. (Although it seems like it means the monsters aren't as strategic as they might be in other games, doing things like focusing on the healer or support character who isn't as threatening but is keeping the party alive.)

But it looks very polished, I'll definitely try the trial later.
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Craig Stern
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« Reply #3 on: July 30, 2010, 08:12:48 AM »

For those interested, I've posted a review of this game on IndieRPGs.com here.
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