Melly
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« Reply #20 on: July 21, 2010, 10:02:49 AM » |
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Mario is a xenophobe.
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MaloEspada
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« Reply #21 on: July 21, 2010, 08:52:24 PM » |
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Inspired by Self-Destruct, huh?
I played til a "boss" thing, I guess. It was a stronger enemy. It was very nice. The art, gameplay and music were great.
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Melly
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« Reply #22 on: July 22, 2010, 07:06:21 PM » |
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Thanks. Once I take care of some other stuff I should make some improvements on it and be more aggressive with its marketing.
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mintpuffs.
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« Reply #23 on: August 13, 2010, 10:12:40 AM » |
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wow, this is so much funnn! :3 Lovely art style and the music fits perfectly, too. Like the character design as well. ^^
Took me a while to realize I could go through enemies without getting hurt. heh >_> A really nice touch.
After playing it like crazy, I got 128800 before the game got all crazy-hard with bullets and lasers flying everywhere. xD There's no way to refill your health, right?
umm... didn't come across any bugs or anything either. Loved it. :D
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Melly
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« Reply #24 on: August 26, 2010, 12:55:22 AM » |
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Thanks. No, there's not current way to refill health. Glad you liked it. I made an update today with a gameplay addition, score tokens that are dropped from dead enemies or from enemy bullets/lasers cleared with the safety blast. I welcome any feedback on this addition. Also, I now can't use Kindisoft anymore. The new version of it doesn't work with Flixel games, it seems, even without a preloader. Or maybe it's just something to do with mine. At least I managed to site-lock it.
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Draknek
Level 6
"Alan Hazelden" for short
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« Reply #25 on: August 26, 2010, 03:14:11 AM » |
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I felt like the score tokens disappeared very quickly. Maybe give them a longer life, or make the attraction distance larger, or both.
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Melly
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« Reply #26 on: August 26, 2010, 11:10:29 AM » |
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I may improve the collect range when not firing, but I really want to emphasize the need for right placement for the player to grab them, and create tension between being close to the enemies, which is risky, to grab the tokens when they're worth more, or to play it safe and not score as much.
Also, if anyone didn't notice you collect them from farther away when you're not firing the gun.
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Melly
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« Reply #27 on: September 17, 2010, 11:05:53 AM » |
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Just an update that I have accepted a bid for my game. I'm pretty satisfied with the ammount I got.
As soon as everything is worked out and the sponsor posts the game I'll give a link for people to play it.
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deathtotheweird
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« Reply #28 on: September 17, 2010, 11:58:08 AM » |
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sweet, congrats
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Geti
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« Reply #29 on: September 17, 2010, 08:45:54 PM » |
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Good to hear, keep us posted. Glad to hear there wasn't a disappointing turn out sponsorship-wise.
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Melly
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« Reply #30 on: October 24, 2010, 10:54:39 AM » |
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Jared C
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« Reply #31 on: October 24, 2010, 11:09:31 AM » |
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Great work, Melly! This game is a lot of fun.
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Dustin Smith
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« Reply #32 on: October 24, 2010, 02:19:23 PM » |
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I'm hungover and subsequently terrible at this right now, but me likey. The graphics are sexy and the mechanics seem neat.
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ortoslon
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« Reply #33 on: October 26, 2010, 05:35:47 AM » |
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is it intended that enemies don't shoot in time attack mode?
EDIT: iz in ur gam, beatin ur scorz (as usual)
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« Last Edit: October 26, 2010, 05:47:46 AM by ortoslon »
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The Monster King
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« Reply #34 on: October 26, 2010, 07:56:15 AM » |
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lookin' good!!
playing good too
im curious as to the business details as i too am interested in flashgamedollars
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MaloEspada
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« Reply #35 on: October 26, 2010, 08:10:02 AM » |
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Nice game, Melly Got to top 5 daily (haha, not that this is much compared to ortoslon's record)
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Aquin
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« Reply #36 on: October 26, 2010, 10:04:59 AM » |
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You're being talented AND productive!? No one can stop you now. I'm a go score it up some more! Digging the pixels
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I'd write a devlog about my current game, but I'm too busy making it.
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Guert
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« Reply #37 on: October 26, 2010, 11:13:37 AM » |
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Melly
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« Reply #38 on: October 26, 2010, 11:39:12 AM » |
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Thanks guys. is it intended that enemies don't shoot in time attack mode?
It is. Time attack is solely to try and chain the most kills in the least time, and grab the most high-value tokens. It flows better for me when you don't have to deal with enemies attack you as well, so I left that out. I'm a little worried it could become endless if the screen fills with too many enemies, but I'm also hoping the incremental score requirements to increase your time prevent that. Perhaps ortoslon's ridiculous arcade skills can help me determine if that would be a problem. im curious as to the business details as i too am interested in flashgamedollars
I'm not sure how open I can be with that, but I'll say that for the ammount of work I did on this game the value I received was decent. I'm not sure I'll be using Flash sponsorship in the future, however. I'd like to experiment with other venues.
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The Monster King
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« Reply #39 on: October 26, 2010, 08:49:14 PM » |
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i dont think they really mind if you tell how much you got paid?
c-can you ask?
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