I managed to make the player and the first enemy invisible by accidentally right-clicking the top bar thing. So yeah, then I had to restart the game to fix that.
Yes, I've noticed that too. Strange bug. The opening credits music bugs out and restarts if you try to drag the window, too. Chalk up another bug report for Scirra.
Very hard until you get the timing down, then it becomes challenging and fun. Wish there was more than one level
When I do release a final version, I'll be sure to ramp up the difficulty from the beginning. Some small puzzles or weak enemies that introduce the hammer mechanic before throwing tops at the player. They are rather deadly.
With little tweaks it have a chance to become even more
perfect... when hitler gets hit, he can't move. But I think you
should definitly resume developing of the game!
There is supposed to be a grace period between your "hurt" animation (where the controls lock up) and resuming normal play where the player is invincible, but can still move to get away from enemies. Right now the timer for the whole invulnerability thing runs on straight refresh cycles, so people with refresh rates faster than 60Hz might not have as much chance to get away. I'm going to go through the code and change all the time-sensitive code to milliseconds instead of cycles.
And I'm glad you all enjoyed it
I should have a playable game in a few weeks. If I can wrap my head around this level-design conundrum.