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TIGSource ForumsCommunityJams & EventsCompetitionsA Game by Its Cover[AGBIC] Cosmos-4
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GordonCSA
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« on: July 09, 2010, 08:41:19 PM »

Cosmos-4

Description
Drift space
The purpose of this game that aims to end of the universe. Aims to end the simulation of a new sensation never been anyone to overcome various difficulties. ANATA to become the first astronaut to learn the know-how. It is very important. Mon gain experience, Mercury, Pluto and aims to turn a distant star and Jupiter. Galaxies beyond our solar system further, even 越Emashou Andromeda. Endless journey. Enough food to, and we just have to though. For a limited time you can go far. Members also important. Captain, pilot, specialist spacewalk. Look for a professional person in all. While some people will become leukemia who become depressed and space. Then if you decide to do. After the trip would affect it. Going away a lot of stars are unknown. Black, Sargasso, no place to anyone ever been. And while that may be alien.
              Inspired by

             

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Not yet.

I was much more inspired by the image than the description for this, though it does sound interesting (the Sargasso sea in space?? Smiley ). While the description lends itself towards a large scope exploration sim, I'm going for a bit more cliche with the Horror-on-a-space-station-shooter. Though really the mood I'm going for is more atmospheric than horror, like what can be seen in the films 2001, Solaris, or Moon (especially their soundtracks).
So: Top-down 2d shooter, made with Flixel and Flash. I'll post some early shots once I get a level that doesn't look like an utter piece of testing hodge-podge.


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