astrofra
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« on: July 10, 2010, 12:26:58 AM » |
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MédiéCross
Description
The game takes place in a world made of clay, similar to what is shown on the cartridge. The graphic style is all in 3D, trying to mimic the clay atmosphere, as much as possible.
The game design is loosely based on the original arcade game 'Metrocross' by Namco.
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DownloadWindows Binary file V1.0.2 to be downloaded HERE.Source files & full project available here.How to playRun in a corridor, avoid the obstacles (barrels, slowering tiles...), jump on the bumpers, get the food for extra-time, reach the end of the corridor. Latest changesRevision 118 - Add 3 retries. - Add +0.5s bonus when eating meat. - Improved the background on level 4. Revision 110 - Add score bonus when eating food, malus when hitting barrel. - Reduce by a huge amount the UI CPU consumption. - Add a bench mode. Credits3D art : Francois GutherzAnimation : Ryan HagenEngine & code : Emmanuel Julien Mediécross - TIG Source Compo (AGBIC) Longplay Update : sources are now on Github : https://github.com/astrofra/game-mediecross
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« Last Edit: May 22, 2023, 02:36:59 AM by astrofra »
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Melly
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« Reply #1 on: July 10, 2010, 12:31:11 AM » |
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I've loved the looks of pretty much every 3D game you've made.
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astrofra
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« Reply #2 on: July 10, 2010, 01:15:35 AM » |
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Thanks Melly I'll try not to disapoint you.
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Inanimate
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« Reply #3 on: July 10, 2010, 01:32:25 AM » |
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Wow, that looks great.
Any ideas about gameplay?
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astrofra
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« Reply #4 on: July 10, 2010, 02:33:43 AM » |
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Some quick rendering with MentalRay. It should more or less look like this in realtime... @InanimateI was thinking about a shootemup, either in the Axelay or SpaceHarrier style, depends how much time I can devote to it I'm not quite sure, however. Atm, it resembles more to a Chess game :D
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chris_b
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« Reply #5 on: July 10, 2010, 04:36:11 AM » |
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Space Harrier style get's my vote!
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astrofra
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« Reply #6 on: July 10, 2010, 05:25:22 AM » |
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Space Harrier style get's my vote! Uhuh Thx for the opinion feedback. Here's the first screenshot, this time it's running full realtime in the engine (the previous pictures where made with an offline renderer). Still note sure what to do with that. Maybe I should model a little knight, chrome made, to wander in this clay world ?
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moi
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« Reply #7 on: July 10, 2010, 05:46:52 AM » |
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Nice, what engine are you using?
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subsystems subsystems subsystems
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medieval
Guest
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« Reply #9 on: July 10, 2010, 07:11:45 AM » |
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them models look delicious
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astrofra
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« Reply #10 on: July 10, 2010, 08:46:16 AM » |
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Thx Knight modeling in progress ...
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LiquidAsh
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« Reply #11 on: July 10, 2010, 09:54:21 AM » |
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Fantastic work! It kind of looks like a strategy game to me, but I look forward to seeing what you decide to do with these beautiful assets.
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Melly
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« Reply #12 on: July 10, 2010, 10:19:45 AM » |
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Thanks Melly I'll try not to disapoint you. I am NOT disappointed. That's all looking incrediblelicious.
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reetva
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« Reply #13 on: July 10, 2010, 10:32:28 AM » |
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Seems like it'd be fitting for a roguelike to me. Or at least a roguelike-esque game in real time third person.
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Hello! I am here to boogie. Shall we?
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moi
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« Reply #14 on: July 10, 2010, 11:02:08 AM » |
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Thanks I try to maintain a huge list of all existing 3d engines, but I didn't know about this one. And it can be scripted, which is awesome. And The graphics in your game look really nicely lit and shaded. I'll definitely give that a try.
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subsystems subsystems subsystems
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agj
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« Reply #15 on: July 10, 2010, 01:01:30 PM » |
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Beautiful stuff here.
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Inanimate
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« Reply #16 on: July 10, 2010, 02:38:58 PM » |
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Hm, interesting ideas of gameplay! And what beautiful graphics!
How will that cube play into it? Is that what you're trying to get?
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namre
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« Reply #17 on: July 10, 2010, 03:02:00 PM » |
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Very very sweet! You made it look really clay like! Oh and thanks for sharing the GameStart3d link! Cheers!
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astrofra
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« Reply #18 on: July 11, 2010, 02:39:57 PM » |
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Quick update. What outside today, enjoyed the sun & the warm air I just spent one hour to tweak the hands of the knight ... the hand, that's a difficult part, no matter I want to draw it o model it ... The colors are temporary, the final model should be in shiny white chrome. The dirty aspect should remain, more or less, however... Any critic or suggestion about the design of this knight is, OF COURSE, warmly welcomed. I'm quite happy with the boots, the hands, and the general proportions. The helmet, especially from behind, is quite dull at the moment. Maybe I should had some large & colored flair on the top of it. But I'll have to animate the thing, then...
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« Last Edit: July 11, 2010, 02:43:40 PM by astrofra »
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B_ill
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« Reply #19 on: July 11, 2010, 05:52:20 PM » |
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Love the style.
Looks like the back of the knight boots, around the heel/ankle area, could use a little more love and detail.
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Game Programmer and Designer Latest Release: Chemical Cubes for Android and Kindle Fire (iOS coming soon)
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