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TIGSource ForumsCommunityJams & EventsCompetitionsA Game by Its Cover[AGBIC] MediéCross [FINISHED / SOURCES AVAILABLE]
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miconazole
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« Reply #20 on: July 12, 2010, 12:42:56 AM »

I really like your texturing on your second pic, but the lighting in your screenshot seems a little... dramatic? I dunno, it seems that the clay texture gets lost a little in the shading. Anyway this looks really interesting, I look forward to playing it :D
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Inanimate
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« Reply #21 on: July 12, 2010, 12:53:56 AM »

Main character is looking fantastic. This looks beautiful already. Keep up the amazing work!
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medieval
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« Reply #22 on: July 12, 2010, 09:38:41 AM »

the lighting in your screenshot seems a little... dramatic? I dunno, it seems that the clay texture gets lost a little in the shading
I agree with this. Clay is quite matte in color. Both the shadows and the highlights need to be toned down. Other than that it looks great!

As for the knight, the helmet kind of feels out of place. I like the rest of it, but maybe the knight could have a bit more of a Spartan-ish helmet?
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astrofra
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« Reply #23 on: July 12, 2010, 10:51:51 AM »

I agree with the 2 points mentionned above.

The final rendering (the one in realtime) is too noisy, with too much contrast, that tends to make the image less readable.

I had hard time to control the SSAO, I need to minor it maybe, I'll try that.

Regarding the helmet, well, I initially aimed at a Spartan look, but as I wanted to get a working model asap (even a placeholder), it ended up in that sort of templar-ish helmet Smiley

Besides, Spartan stuff is a bit of a cliché, nowadays Smiley
But I'll give it a try, once again, as soon as I get the GAME working (moving).

Thanks for all the positive & constructive critics ! Kiss
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« Reply #24 on: July 13, 2010, 11:16:29 PM »

Here's a quick animation test of the Knight (draft model), with a walk cycle I borrowed in my old mocap files  Embarrassed

The model needs modification, the animation is not perfect, but it sort of work.
I just need to get this working in the engine, now Smiley



Enjoy  Tiger
« Last Edit: July 13, 2010, 11:21:11 PM by astrofra » Logged

Melly
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« Reply #25 on: July 14, 2010, 01:37:48 PM »

Looking good, though yeah, you need to iron out that jerky movement there.
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astrofra
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« Reply #26 on: July 15, 2010, 01:23:11 PM »

Here's a very very draft ingame test  Embarrassed
But yet, it works Smiley



Click to watch the video, captured on my old laptop :')
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increpare
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« Reply #27 on: July 15, 2010, 02:39:27 PM »

Looking good, man : )
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Melly
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« Reply #28 on: July 16, 2010, 04:31:05 PM »

Looking pretty good, yeah.
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astrofra
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« Reply #29 on: July 18, 2010, 09:10:37 AM »



Quick WIP.

I finally decided myself regarding the gameplay question. The game will be a straight clone of

.

I'm finishing the assets and starting to setup a quick level, so that I can start to code that thing.

A real & skilled cg animator should join in, hence the knight animation will look way better than my first tries Smiley

I'll keep you posted.
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Melly
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« Reply #30 on: July 18, 2010, 10:35:40 AM »

Haha, I can already imagine it in my head, and it's awesome.
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astrofra
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« Reply #31 on: July 18, 2010, 01:49:35 PM »

Ahah, it's official, then, Melly : u're cracked  Kiss
But thanks for the kind words !  Embarrassed

A small update, tonight I quickly made a title screen. I shouldn't work on this before the gameply is done, but I couldn't resist ...



Oh, and I changed the title ... Not sure about this one, but ...

"MetroCross -> Medieval -> MedieCross -> MediéCross"...
Just let me know your opinion, people Smiley
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Melly
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« Reply #32 on: July 19, 2010, 12:10:17 AM »

That's a sexy title screen, though maybe you should lift the title shadow to keep it visible?
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astrofra
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« Reply #33 on: July 20, 2010, 03:58:30 AM »

Update : early gameplay elements ...  Panda



The basic jump is implemented, I need to add :
- bumpers
- collision with the barrel
- holes/traps
- carpets that slow down the player
- various weapons thrown from outside the screen ?
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« Reply #34 on: July 20, 2010, 07:34:42 AM »

very good job astrofra, I like the lights in the video, game seems pretty fluid too  Hand Thumbs Up Left
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astrofra
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« Reply #35 on: July 20, 2010, 10:05:06 PM »

it's excitebike! except with a knight and no bike..

Metrocross, my Dear,

.
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astrofra
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« Reply #36 on: July 29, 2010, 02:39:48 PM »

1st Alpha Release.

/!\ THERE'S NO LEVEL DESIGN YET
It's just a working concept, so far.

Thanks for trying, let me know if you experience any issue Smiley
Requires a recent graphic card, with PixelShaders Model 3.0

Click on the link below to download the game :

http://astrofra.com/posts/tig_contest/famicase/published_DotAdditive_alpha_0.zip
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Melly
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« Reply #37 on: July 29, 2010, 04:44:56 PM »

Alright, played it. Ran fine here, pretty smooth and no nasty bugs. Looks amazing.

I had this though:



Is the title supposed to do that?
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« Reply #38 on: July 29, 2010, 05:31:39 PM »

It does that to me as well.

Ran just fine on my end, solid framerate, no apparent glitches or bugs. I guess you had those things on the player for debug purposes?

http://imgur.com/gm979
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astrofra
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« Reply #39 on: July 30, 2010, 06:18:09 AM »

Thanks Melly & Allen for the feedback.  Beer!
Actually, there IS something wrong with the title screen, you're right.

Glad to hear, though, that the game is running smoothly !
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