baconman
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« Reply #1 on: July 14, 2010, 05:37:15 PM » |
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I'm probably "jumping the shark here," as it's been put; but after seeing and playtesting everything I have already; I think it's really time to put it all out there.
The eventual outcome I'm going for here, is a browser-based "MMO Gamer Simulator/RPG," a virtual, online "Gaming World" so to say. And at first I expected a give-or-take of about 5 years for everything to be right with that. By that, I mean:
The gaming community. The internet. The hardware, and the capabilities of software along the lines of Flash/Java/HTML#/whatever the future may hold there (including console potential like XNA), things like that; as well as the fine-tuning of elements in the project, fine-design-crossed-with-procedural-generation balance (a topic most of this community seems highly interested in as a whole, it seems to me), the appropriate player-tracking variables to create virtual AI to access and copypaste them between different "friends" and so forth (or something more server-based and interactive - InfiniteBlank for instance, is *already* a terrific example of what I'm talking about!). Not to mention my own capability of being able to produce enough content contribution to it as well; not just delegating everything.
"Player Won!" and "Player, Too!" are planned to be the logical expansions of these core concepts, where I'm hoping to branch first (P1) into more popular gaming genres and into being a commercially viable project (as opposed to open-source/creative commons freeware, like the current projects/experiments), and then (P2) more degrees of graphical sophistication (IE: super-lo-fi/minimalist, high-dollar 3D, 8/16/32-bit, etc.). And TBH, I'd rather that outcome potentially become more like a "TIGSource Community" title, rather than simply "mine," especially considering all of the fun and exciting games's I see and playtest all over the place here, and in this tight-knit, talented hive-mind community. I'm serious, this place is a godsend! (And we all know it.) __________
But just today, it struck me. I actually believe the members of this hive-mind community, in fact, are ALREADY CREATING THIS ANYWAYS!! Maybe I'm building the wrong side of this all along... it might be all in little disorganized pieces right now, but all of the basic framework to it is already in existence:
Assemblee resources and it's "leech tool." TigDB, and GameJolt hosting. Loads of ProGen world-builders and gaming concepts that work with it. An ever-expanding musician and soundtrack database. Aquaria's OST-streamer. Various kinds of plug-and-Slug gaming engines. OmniLudiCon's simple-but-intuitive flash widgets. The browser-basis of GameJolt and it's game-streaming capabilities (all it's lacking is a "friends and foes system" and multiplayer titles). Even the friends-oriented approach to Facebook/MySpace games and apps, and the way social-oriented games like Mafia Wars work.
All of these things are available right here today!! The only thing missing is a way to tie these respective elements together into something "whole," and of mutual gain to everybody; just like this place itself already is. Even that's not completely true - it kind of IS tied together loosely, in fact. It just has yet to be really optimized.
EDIT: Unfixed a typo. Also, though it was originally about something I was hacking together, and who knows, I still might... do you think it's worth consideration to move this thread to TIGSource projects, given the change of perspective in this post? If there really is truth to it, I mean?
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