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TIGSource ForumsCommunityJams & EventsCompetitionsA Game by Its Cover[AGBIC] Obligatory Educational Game
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Biggles
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« on: July 12, 2010, 12:18:08 AM »



Yo, I see no one's taken this one yet, so I'm going to have a shot :D

Am taking the cover illustration quite literally (otherwise, what's the point, eh?).  I'm thinking Micro Machines style racing, with lots of true and false statements everywhere, true ones speed you up, false ones blow up and slow you down.  That's the basics, though I have a bunch more stuff I'd like to put in if I have time.

Prototype is up and running using the excellent FlashPunk.  Am quite proud of my glowing tron-style F1 car sprite and glowing text effects.  Currently struggling a little with tile editors, none of them seems quite able to do what I want it to... may have to write some python functions to convert xml all over the place...
« Last Edit: July 12, 2010, 11:01:18 AM by Biggles » Logged
Inanimate
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« Reply #1 on: July 12, 2010, 12:45:44 AM »

You need to post the case you are using.
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Melly
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« Reply #2 on: July 12, 2010, 02:44:29 PM »

If you're looking for level editors, the Ogmo Editor seems to have been made specifically to be used with FlashPunk, and I hear many good things about it.
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Biggles
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« Reply #3 on: July 12, 2010, 03:45:51 PM »

Hi guys!

Inanimate > fixed!  Sorry, was in a bit of a rush this morning : )

Melly > Yep, I'm using ogmo, it's great, but has its limits.  Have spent way too long today trying to implement a sort of mega-tile/mini-tile system... so now I can design the tracks using big tiles (like, one for a corner, or a straight or whatever) but that actually gets translated into mini tiles for the game to use (helps with collision detection + getting normals and makes it easier to change/switch out the underlying graphics across the board)
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