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TIGSource ForumsCommunityJams & EventsCompetitionsA Game by Its Cover[AGBIC] 120/85
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Pineapple
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« on: July 13, 2010, 04:41:04 AM »



I'm going to try and make a quick game based off this. I have a good idea, and it's far from what you'd expect. Tongue
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Pineapple
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« Reply #1 on: July 13, 2010, 06:20:55 AM »

I've got the title/intro screen mostly finished and some of the groundwork code in place.

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« Reply #2 on: July 13, 2010, 07:46:08 AM »

Title screen done, level gen done. Now I have to do the actual gameplay and probably some sort of highscores.

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« Reply #3 on: July 13, 2010, 07:57:17 AM »

I can't pixel-art a helicopter for the life of me   Lips Sealed
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« Reply #4 on: July 13, 2010, 08:00:40 AM »

Use ascii, perhaps? I remember an ascii helicopter quite well...

I like it so far although I hope you'll take it further than a helicopter game, either way.
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« Reply #5 on: July 13, 2010, 08:03:46 AM »

 ROFL:ROFL:LOL:ROFL:ROFL
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 L   /------------------\
LOL===............-----[]\
 L    \______________\
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       -------------/

SOISOISOISOISOISOISOIDFDFDFDFDFDFDFDFDFDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
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Pineapple
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« Reply #6 on: July 13, 2010, 08:06:31 AM »

Tongue

Actually, it's going to be an TBS. The helicopter is only one of several units.
« Last Edit: July 13, 2010, 08:10:10 AM by _Madk » Logged
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« Reply #7 on: July 13, 2010, 08:27:03 AM »

TBS you say? That's definitely unexpected! I'm watching this project Smiley
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« Reply #8 on: July 13, 2010, 08:53:10 AM »

Menus and navigation is mostly done.

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Melly
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« Reply #9 on: July 13, 2010, 09:11:51 AM »

Oooh, I'm liking this.
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Games: Minus / Action Escape Kitty
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« Reply #10 on: July 13, 2010, 09:49:50 AM »

Did a little more work on the HUD and menu, and solidified some of the gameplay concepts.

There are four different buildings, all of which contribute to a different benefit. A lot of the strategy will be balancing them well.

You've got power - the more buildings you have, the more power they'll demand. Buildings lacking the necessary power access will cease to function. Power plants produce power.

Then there's profit. You build mines to increase it. Every turn you get this many resources. Resources are necessary for just about everything, from building a structure to moving a unit to firing a unit's arms.

Production is increased by building factories. The more production you have the fewer turns it takes to finish building a unit or structure.

Research is increased by building labs. There'll be a science stat that goes up with research, and when you reach certain milestone amounts, you'll get a random powerup - be it increased unit attack, a permanent profit % surplus, an instant new building, or something similar.


You can build these buildings near any building you've built already. You'll start the game with one mine, one factory, and one power plant.


The four units also have unique attributes.

Soldiers are extremely cheap and weak. They move slowly. However, they are the only unit type that can capture enemy buildings as opposed to just destroying them. When you capture a building, you get a small immediate bonus to resources and you are able to initiate construction for the type of building you captured where you want without cost.

Tanks can kill soldiers by simply running them over.

Missile artillery are weak defensively, but their missiles are the only projectiles to do area damage, which would be an extremely critical ability to have when you're outnumbered.

Copters are rather weak both offensively and defensively, but they can fly over and avoid the enemy's defenses.



« Last Edit: July 13, 2010, 09:54:07 AM by _Madk » Logged
Pineapple
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« Reply #11 on: July 13, 2010, 11:44:32 AM »

Making some progress regarding menus and forts.

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Pineapple
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« Reply #12 on: July 13, 2010, 12:11:27 PM »

I finally figured where to put those dumb numbers Tongue



It's not an easy thing fitting all the info you need out of a strategy game into the space of 256x240 pixels  Giggle
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« Reply #13 on: July 13, 2010, 12:35:27 PM »

Now there's a tip at the bottom to help you get what the menu options actually do.

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« Reply #14 on: July 13, 2010, 01:41:00 PM »

I think we're looking at my personal favorite compo entry right here. Gentleman
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« Reply #15 on: July 13, 2010, 03:26:06 PM »

Sweet :D

Using my newfound cellular automata expertise from a project I've been working on, I whipped up some Conway to show in the background while you play. It's a neat effect, I think. (The slightly less saturated greens are the live cells.)

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« Reply #16 on: July 13, 2010, 03:59:37 PM »

I really need to get back to work on the gameplay..

Anyway, now a random quote shows up between when you choose play on the main menu and when the actual game starts. It serves as a nice and often comedic transition:

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idoru
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« Reply #17 on: July 13, 2010, 04:17:17 PM »

The anti-aliased "120/85" looks a bit weird with everything else being aliased. Otherwise I really like the style.
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« Reply #18 on: July 13, 2010, 04:35:17 PM »

This looks very interesting. Keep up the good work!
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« Reply #19 on: July 13, 2010, 05:19:04 PM »

This looks very interesting. Keep up the good work!

Yeah, I was planning on changing that at some point.
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