EDIT: Project completedHey guys and gals
I'm finally at a stage where I felt like starting one of these threads. If nothing else, updating my progress will hopefully motivate myself to keep working.
PROJECT BRIEFSTitle: Spectrum Boy
Team: Me. Well I did everything except the main character sprite. I found it on the net and the author gave me permission to use it.
*UPDATE: * I've since added sound effects and music, which I got from free (legit) sites off the internet.
Engine: HGE (C++)
Development time so far: About 13 weeks
Release available in: OUT NOW!
http://dl.dropbox.com/u/9752697/Spectrum_Boy_Release_v_1.0.rarYoutube Video
It's really choppy...don't have much experience with youtube
Premise: This is a puzzle platformer mainly inspired by Braid. The concept is pretty simple. Most objects in the game world are either grey, red, green or yellow. To interact with objects the character's torch MUST match that object's colour. For example if you want to climb a ladder, your torch must be the same colour as the ladder otherwise you simply won't collide with it. The exception is grey which can always be interacted with. You can store up to 3 colours at once and can 'pop' back to the previous colour by pressing a button. The gameplay is to figure out how to use the colours to navigate to all the baseballs in each room. New sub-mechanics are added on each floor (enemies, teleporters, explode colour).
Notes:- This is my first attempt at an indie game
- I chose something fairly simple because my main goal is to finish it!
- There's more mechanics than what's shown in the video, but I don't want to spoil/reveal everything just yet
To Do list:Updates:- 14/7/10 - I decided the title was too misleading without any story to back it up (previously called 'I Missed the Baseball Game'. People that want a baseball game would be disappointed because it's not. People that don't like baseball won't check it out. Double whammy! Anyhow, I think the new name's more catchy and I promise I won't change it again until I decide on a final name.
- 18/7/10 - All mechanics are in game and working
- 21/7/10 - Added 5 levels
- 24/7/10 - Added another 6 levels. Will add sound and music before releasing. Haven't extended my deadline but will probably need to.
- 27/7/10 - All levels are now in game. Game is playable from start to finish for the first time.
- 31/7/10 - Bit more art polish. Added simple save/load system
- 04/08/10 - Downloaded a bunch of free sound effects and music and shoved them into the game .
- 04/08/10 - Released Beta version.
- 04/08/10 - Unfortunately I've planned to leave the project as is after I fix a few bugs. It will not have a story (which I really wanted to do...) or additional mechanics, and you will have to live with my own art. I've worked on the project for 3 months and I really want to do something else. I feel that it's fairly complete as it is now anyway so I think in the end...goal accomplished
- 07/08/10 - Released Final Release version. Game is considered done