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TIGSource ForumsCommunityJams & EventsCompetitionsA Game by Its Cover[AGBIC] Caveman: Dig in the EARTH!
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Author Topic: [AGBIC] Caveman: Dig in the EARTH!  (Read 2149 times)
FishyBoy
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« on: July 15, 2010, 01:21:02 PM »



I came in kind of late, but hopefully I can get this done in time regardless.

The plan is to make an RTS where you control the Leopard clan of cavemen. They have just discovered a mysterious obelisk, with only a simple set of symbols instructing them to dig down into the EARTH. The goal is to dig all the way down until you finally reach whatever the obelisk wants you to, but the prehistoric world is a harsh one, and you will have to defend yourself from wild beasts, your bitter rivals the Tiger clan and more.

I want it to be fairly simple to pick up and play, and hopefully have many interesting things to discover.
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J. R. Hill
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« Reply #1 on: July 15, 2010, 05:02:35 PM »

Sounds awesome!
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Inanimate
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« Reply #2 on: July 15, 2010, 10:19:52 PM »

Monolith, two warring clans... 2001?

Sounds like an exciting game! Please don't put dinosaurs in.  Wink
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FishyBoy
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« Reply #3 on: July 16, 2010, 09:40:57 PM »

Monolith, two warring clans... 2001?

Sounds like an exciting game! Please don't put dinosaurs in.  Wink
Yeah, the story is basically a 2001 ripoff, although I want something a bit more light hearted.

No promises about the dinosaurs.  Noir




Right now I'm torn between doing a full on omniscient god style RTS or a Pikmin style thing where you control the leader of the tribe. The omniscient god thing would make executing a lot of ideas for progression I had easier, but the Pikmin thing would lend itself better to exploration. I really dislike that ugly sudden blackness thing most RTS's do for unexplored territory, but I might have to end up doing something like that.

Thoughts?

(also please ignore that i forgot to add shadows for a part of the second image)
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Melly
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« Reply #4 on: July 16, 2010, 10:00:18 PM »

You could use an actual soft fog of some sort.

And add dragons in it.

"Here be dragons"
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FishyBoy
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« Reply #5 on: July 16, 2010, 10:32:57 PM »

I like the fog idea. Some sort of roiling purple mist at the edge of undiscovered regions. I think I'll do that.
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Inanimate
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« Reply #6 on: July 16, 2010, 11:58:12 PM »

You could make it a sketchy cave drawing, and where you haven't gone they just doodled random stuff, but the rest of the map is normal.
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« Reply #7 on: July 17, 2010, 09:32:50 AM »

I really dislike that ugly sudden blackness thing most RTS's do for unexplored territory, but I might have to end up doing something like that.

Thoughts?
You could limit camera movement in some way, or perhaps zoom the map out the more of it is explored, kinda like that game Small Worlds.[/url]
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J. R. Hill
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« Reply #8 on: July 17, 2010, 09:35:49 AM »

You could do a fog-of-war thing that looks like actual fog.
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Melly
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« Reply #9 on: July 18, 2010, 10:40:59 AM »

I like the idea of having a rolling fog plus the camera/map being limited a little ways into it. Makes sure that you never know just how much more is out there.
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