We had another meeting yesterday. (Our fifth? Not sure. Probably the fifth.) Anyway, it was awesome. The
theme of this one was "Abandonware!" People came by to share games that they had either abandoned or put on hold and solicit feedback and help from the audience.
I showed off the latest build of my
multiplayer turn-based-tactics game (currently on hold while I continue developing
TSoG). I also showed a Zelda-style procedurally generated dungeon exploration game, also on hold for the time being.
Andy Saia showed off three of his earliest abandoned projects, including a Flash platformer called Scribble Scrabble where the protagonist can transform into a pterodactyl, a unicorn, and a woodchuck(!) to solve puzzles.
Ryan Wiemeyer showed off
Clean Kill, an abandoned but nonetheless pretty awesome-looking minigame collection/hidden object game themed around a serial killer who feels compelled to clean up spotlessly after every murder (fixing broken furniture, getting blood stains out of the carpeting, rehanging disturbed wall hangings, etc.)
Jake Elliot showed off a neat-looking platformer-in-progress featuring some sweet pixel art by
pgil (I forget the game's name, but it was--perhaps, still is--to be a sequel to
Beulah and the Hundred Birds).
Bredon Clay, also known as
Switchbreak, showed off a moody single screen puzzle-platformer he'd abandoned called Nepenthe, in which the protagonist slowly goes insane the longer he remains on each screen.
Robert Lockhart (a.k.a. bobbylox) showed off an early work-in-progress where you play the killer rabbit of...well,
.
We also got to see an Arkanoid-alike completed in 2001(!) in which the player has to manipulate a pair of dwarves holding a trampoline to keep the developer's head from touching the ground while it bounces around the screen devouring birds.
Finally, Steve Swink of
Blurst infamy showed off a bunch of really cool-looking projects he'd started in Unity, perhaps the most impressive of which was a 24-hour game jam project called
Scale. (He was also cool enough to break out the latest build of
Shadow Physics for a few of us who hung around after the meeting, letting us play a bit and have a look at the level editor.)
tldr version: it was pretty awesome.
The next meeting is planned for mid-December, to accommodate all those student types who like to show up at these things.