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TIGSource ForumsCommunityTownhallMontreal Indie Meet-up 2
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« on: July 15, 2010, 06:01:11 PM »

Amazing Montreal Indie Meet-Up Extravaganza
July 7th

If I exaggerated, I would say that the beer was evaporating before it could even touch the lips of the Montreal Indie Meetup attendees. Gathered once again at a local pub, about 30 returning indies and new faces defied the heat wave and showed up to see what's cooking on Montreal’s indie scene. The very high temperature didn’t stop IGDA’s very cool Darius Kazemi from driving all the way from Boston to give us Montrealers a little sneak peak into his work.

Kazemi fired up the meeting by presenting his latest work using Akihabara, an API for creating games in the new HTML5 web standard. Similar to Flash, this new standard allows the creation of cross-browser and cross-platform games, while doing away with the need for proprietary (Adobe) software. Kazemi demoed a few games, spoke about how the tool is being developed and finally answered a few questions from the audience.

The evening originally would have also featured Heather Kelly (designer of Lapis, and co-organiser of the GAMMA events) to talk about her latest work. Unfortunately, knee surgery stopped her from being able to take the spotlight, but she showed great spirit by showing up to the event despite her condition. She was accompanied by the very dynamic Austrian Johannes Grenzfurthner , game master of the upcoming Google war event. Together, they explained how this game, a mix of traditional pen and paper RPGs and improvisation, would unfold during this July the 14th, right here in downtown Montreal. The event closed with the usual “open laptop” session where attendees were free to show off their work using the available portable computer. 

If you have any Montreal-related indie gaming news, would like to give a talk, show off your game or just enjoy a cold one with your fellow indies, please, contact Nick or Stephen. The Montreal Indie Meetup is always looking for interesting people and games to showcase.


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