You really nailed the atmosphere on this game. The graphics and audio were both fantastic. The gameplay was extremely simple, but it wasn't bad either. I'm glad I got the Windows version, since after watching the Mac version, I can say it looks a lot better without hands.
It seemed like there was a bit of a delay before you jumped. It'd be nice if there were a few more frames where you could jump before you fell into a pit. Many times I jumped when I was sure I was on solid ground, only to find myself falling into the pit.
It'd also be nice if dying took you back to the menu instead of restarting the level. I couldn't find any way to leave the level other than restarting the game.
I wonder if anyone that played the mac version first would prefer the no hands version... Maybe it's just that seeing it "with hands" is a bit weird after you've tried the game w/o hands

about the jump delay: did you notice that the runner looks down before jumping? We thought that the jump should be valid just as long as you could see ground when looking down, so that's why we went with the "delay". Anyways thanks for the feedback we'll check if we can make it more satisfying reducing the delay: we still want it to feel tight for those that want to get better scores (all the two of us:D)!
about leaving the level: we plan on having a quit to menu/quit game button for the next release. I personally don't like games that bring the player to the main menu after dying: they make me really angry in fact!

Really like this one hope I'm not doing a disservice by describing it as a 3D Canabalt... love the atmosphere.
We love Canabalt! It was of course inspirational for TOUW. Tachnabob described it as a 3d Canabal aswell here:
http://technabob.com/blog/2010/08/07/tales-of-unspoken-world-3d-game/ 