Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411525 Posts in 69377 Topics- by 58431 Members - Latest Member: Bohdan_Zoshchenko

April 28, 2024, 05:39:10 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperDesignStandard button mapping?
Pages: 1 [2]
Print
Author Topic: Standard button mapping?  (Read 7202 times)
William Broom
Level 10
*****


formerly chutup


View Profile
« Reply #20 on: April 01, 2008, 05:26:38 AM »

It's really a different standard for every console. For example, 360 games will invariably use the right trigger to shoot, whereas PS3 shooters will use the upper right shoulder button, despite having perfectly serviceable triggers in the same place as on the 360's controller.
Even though it's logical to determine what button does what by its position, I think in practice, developers usually decide by the name of the button. For example, the A button has always been the first button on Nintendo's controllers, used for jumping, accelerating and interacting. Then on the DS, B became the first button and A was placed to the right. But in DS games, A is still used for jumping, accelerating and so on.
If you're making a game for a certain controller, you should definitely put in some hours playing games with that controller to work out how it feels and where you want to map your buttons. Is that why you're asking or are you just curious?
Logged

Michaël Samyn
Level 3
***



View Profile WWW
« Reply #21 on: April 02, 2008, 02:02:43 PM »

We're making a game for PC. So there is no standard.
But we're also hoping to port it to a console (Playstation, most likely). So we might as well get the game controller setup right in the PC version.

I'm also simply curious about standards.
Logged

Tale of Tales now creating Sunset
Jrsquee
Guest
« Reply #22 on: April 02, 2008, 04:06:22 PM »

* At least on the PS2/PSP. I say this because some early American PS1 games use triangle to back out of menus, which is rather inconsistent.

Final Fantasy VIII used ∆ to back out of the menus, X for select/action, [] to talk, and O for...  something.
Logged
William Broom
Level 10
*****


formerly chutup


View Profile
« Reply #23 on: April 07, 2008, 12:29:26 AM »

Having played a lot of PS2 games, I can tell you that the Western standard for menus is X to select and Triangle to go back. The Japanese standard I'm not so sure of but I think it's O to select and X to go back. The Japanese standard is sometimes changed in the English release but not always, for example MGS3 retains that standard.

What genre of game are you developing? That would probably allow us to help you a bit better.
Logged

Michaël Samyn
Level 3
***



View Profile WWW
« Reply #24 on: April 07, 2008, 03:30:41 PM »

This is for The Path. It's a horror game, but not action-based.
Logged

Tale of Tales now creating Sunset
Pages: 1 [2]
Print
Jump to:  

Theme orange-lt created by panic