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TIGSource ForumsCommunityDevLogsRusted Robot Redemption
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Author Topic: Rusted Robot Redemption  (Read 1884 times)
Bones
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« on: July 20, 2010, 02:32:36 PM »



Concept
A spaghetti western steampunk graphical adventure game thing

Amerika 1836
Harlington State

One night an anti-social robot by the name of Veto, enters the wrong whore house.
He is lured in by a cold hardware prostitute by the name of Rosita Vendetta.
In a story of lust and betrayal, one robot must take revenge on the mafia if he intends to survive the west.
The rest is robot history.

Gameplay
Adventuring/Storyline: Along the way you will meet characters who will give you information.
Search areas, interact with objects, talk to civilians.

Each enemy has a cursor that attempts to aim at you.
If you can kill the enemy before they can aim for you, you win.

As it sounds, this game play is fairly boring so far.
Kill the closest enemy before it kills you...
If you have ever played

, and

you'd get an idea for what I'm going for.

52 pick-up
A random mini-game, where 52 cards are thrown at you, and you attempt to shoot one out of the air.
Hearts = +1 health
Diamonds = +1 cursor speed
Clubs = Undecided
Spades = Aggressive card thrower



Controls
Key-Pad moves your cursor.
Spacebar to shoot
R to restart the level (temporary)

Characters
Veto
Main character, generally unlucky chap.


Harlots
Group of fem-bot prostitutes, who run a whore house.


Mercenaries
Hired mafia, security of the whore house.


Enemigos or Mexicandroids
Mexican gang members, hired by Vendetta


To-do List
-Adventure engine: Go North, East, South, or West.
-Bonuses: Cursor speedUP, Score multiplier, civilian casualty penalty.
-Timed solo duels: Wait for a whip crack noise, shoot a "target" and then the enemy.
-More dynamic dueling suspense.
-Side scrolling level(s)... maybe TRAIN LEVEL!?
-Enemy spawn points, spread along the level.

Versions and Downloads
prototype v0.1
v0.2
v0.3
Current download v0.5

Links
shooting prototype video
point and click adventure prototype video






Comments?  Feedback?   Beg
« Last Edit: July 26, 2010, 05:50:14 PM by Bones » Logged

Sit down and relax,
Keeping focus on your breath,
This may take a while.

BadgerManufactureInc
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« Reply #1 on: July 20, 2010, 05:12:10 PM »

Fun! I like this so far Hand Thumbs Up Right
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Bones
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« Reply #2 on: July 21, 2010, 12:19:08 PM »

Thanks Barnaby, I'll try to see where I can take it from here.
Here is v0.2
Some small progress, today.
New shiny cursor graphics, and a smaller resolution to match the iPhone.


I'm not sure I like it.
« Last Edit: July 23, 2010, 11:29:27 AM by Bones » Logged

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Bones
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« Reply #3 on: July 23, 2010, 11:28:19 AM »

Today's updates; working on a simple cinematic type system.
Figured Speakonia voices, would work well enough for robot voice actors.

Veto's gun arm now angles at 3 directions, high, medium and low.
Depending on where your cursor is at the time of shooting.

Download v0.3

I've also made a version where your cursor revolves around Veto.
But I must say this version is fairly hard, I will have to fine tune it.. if I want to use it.
Give it a try please tell me what you think, if it's too difficult.
Cursor rotate around hero version

Spent most my time drawing this beat down old shack.
« Last Edit: July 23, 2010, 01:05:24 PM by Bones » Logged

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Inanimate
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« Reply #4 on: July 24, 2010, 01:15:21 PM »

Glad to see you're making your own backgrounds! I did kinda like the mish-mash before, it had a unique style to it.
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Ego_Shiner
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« Reply #5 on: July 24, 2010, 08:54:20 PM »

imo if you rotscoped the backgrounds somewhat it would keep the mishmash feel without it seeming lazy or out of place
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Bones
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« Reply #6 on: July 25, 2010, 10:34:39 AM »




Current download v0.5
(v0.5 includes 52 pickup)

I thought about rotoscoping the backgrounds earlier, the building in my last post was drawn 100% from scratch without much of a reference.

Cant seem to find too many images of old buildings and western sets that are use-able.
I might just rotoscope objects, and buildings from the images and use them as objects in the game rather then a solid background image.

Also I have come up with a mini-game "52-Pick up"

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