Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1296823 Posts in 57653 Topics- by 48699 Members - Latest Member: protogon

May 22, 2017, 03:07:42 pm

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityCompetitionsA Game by Its Cover[AGBIC] Kinoko Boy vs the galactic gardeners [DEMO]
Pages: [1]
Print
Author Topic: [AGBIC] Kinoko Boy vs the galactic gardeners [DEMO]  (Read 6123 times)
Jerom
Level 0
***



View Profile WWW
« on: July 23, 2010, 03:20:21 pm »

KINOKO BOY vs the galactic gardeners from  the outer space

inspired by

---original image--- http://famicase.com/08/index.html

Plot: A brave little communist mushroom fight the oppression of capitalist alien gardeners, in a far far away galaxy...

==========
Available demo:
Video of the tutorial:


==========
How to play:
- Arrow keys / move
- Space / shoot
- X / plant spores

Screenshots:




... Mix of beat'em all/action-RPG  Smiley


« Last Edit: August 07, 2010, 11:04:10 am by Jerom » Logged

deathtotheweird
Guest
« Reply #1 on: July 23, 2010, 04:03:47 pm »

Ah awesome, I like the plot.
Logged
tipp
Level 1
*


View Profile WWW
« Reply #2 on: July 23, 2010, 04:23:36 pm »

Wow...wow.
Logged

Inanimate
Global Moderator
Level 10
******

☆HERO OF JUSTICE!☆


View Profile
« Reply #3 on: July 23, 2010, 05:24:33 pm »

Great art! I love those environments.
Logged
santaragione
Level 1
*



View Profile WWW Email
« Reply #4 on: July 24, 2010, 04:26:49 am »

nice one, i really like the general look of the game...really nice pixelart Hand Thumbs Up Right
Logged

Melly
Level 10
*****


This is how being from "da hood" is like, right?


View Profile
« Reply #5 on: July 24, 2010, 01:06:50 pm »

That looks great. Do want.
Logged

Feel free to disregard the above.
Games: Minus / Action Escape Kitty
Silbereisen
Professional Otter
Global Moderator
Level 10
******


eurovision winner 2014


View Profile
« Reply #6 on: July 25, 2010, 07:42:46 am »

Looks better than mine! Best of luck with it.  Wink
Logged
Jerom
Level 0
***



View Profile WWW
« Reply #7 on: July 25, 2010, 07:51:39 am »

Thank you everyone^^
I'm still working on the code...the deadline is soon!

Edit: OK,big mistake: I made a too ambitious game for this compo (why did I create a RPG? )... so  I think I'll not be able to finish it in a lot of weeks Sad

Anyway, I'll probably post a demo (the firsts levels) for August 7th.

Title screen:

« Last Edit: July 30, 2010, 02:52:53 pm by Jerom » Logged

Jerom
Level 0
***



View Profile WWW
« Reply #8 on: August 06, 2010, 04:52:41 pm »

6th/final boss?

"KinokoBoy has to sabotage the green factory"
Logged

Melly
Level 10
*****


This is how being from "da hood" is like, right?


View Profile
« Reply #9 on: August 06, 2010, 04:58:00 pm »

Nooooo, don't cancel it, it looks so good. Cry

Release a demo!
Logged

Feel free to disregard the above.
Games: Minus / Action Escape Kitty
miconazole
Level 1
*


contact through email pls


View Profile
« Reply #10 on: August 06, 2010, 05:05:16 pm »

Christ, how did I miss this one? This looks fantastic, release a demo! Sad
Logged

Jerom
Level 0
***



View Profile WWW
« Reply #11 on: August 06, 2010, 05:08:35 pm »

Thanks^^ but I suck at level-design (the levels are pretty short & boring, there are no enough side quests, etc, no end) Sad

Edit=so there is a short demo: http://www.box.net/shared/a3f7nkcn6r
No big boss, no great sidequests, just few enemies and some maps/areas to visit;)
« Last Edit: August 07, 2010, 10:49:25 am by Jerom » Logged

Melly
Level 10
*****


This is how being from "da hood" is like, right?


View Profile
« Reply #12 on: August 08, 2010, 05:28:18 pm »

Feedback time!

1- I love the graphics. They have a lot of character and you picked some nice colors for stuff. The pixel work is amazing throughout.

2- Music and sound effects were also good, though there are still some things with no sound (enemies dying, getting hit, other assorted stuff)

3- Something came to me. Shouldn't we be helping LIBERATE the fungi? If so, why are we killing every mushroom in our path? Tongue

4- Movement is a little problematic. You get stuck on walls, which makes navigating more difficult than it should be. You should make sure that when someone is moving diagonally against a wall they don't stop moving and just move to the direction where there's free space. For example, if you're moving to upwards-right against a wall above you, you should still move right if there's nothing there.

5- Shooting only at the direction you're facing makes attacking some enemies while dodging their attacks (like the saucers) fairly difficult. I'm not sure you prefer it this way, but perhaps you could experiment with using WASD or something similar to attack in any of the four directions, regardless of your movement? This might be too big a change from what you were planning though.

6- If you're going to be adding quests, please try to refrain from "Go here and kill X enemies of Y type", and assorted fetch quests. It's been done to death and beyond. You could do stuff like "There's a strong green alien mistreating all the fungi over there", and that leads you to an unique boss fight, or have you find and collect unique items, and so on. You don't need many side quests, you just need good ones.

7- There are a few typos on the story screen.

8- Advancing the text on the story screen is very problematic. The text is written at a very slow pace, making me have the urge to speed it up, but if you try to press space it skips the whole thing, and if you press down to make the paragraph write instantly, it'll automatically skip to the next one right after, making the only option to read everything at a slow pace. My suggestion is to do like your average RPG, where when you finish showing a paragraph on screen, it stays there and waits for user input to continue, and if you tell it to write faster it will give the player time to read and not just skip ahead. Also, remove the ability to skip the whole scene, or put it on Esc and not on Space, or else you'll have a lot of players skipping the whole story accidentally.

Overall I'm really liking what I'm seeing here, and I hope you continue expanding this. Grin
« Last Edit: August 08, 2010, 05:34:42 pm by Melly » Logged

Feel free to disregard the above.
Games: Minus / Action Escape Kitty
Jerom
Level 0
***



View Profile WWW
« Reply #13 on: August 10, 2010, 05:36:26 am »

Thank you Melly for the feedback!
3 - ... indeed, there are "bad fungi" (=friends of the green aliens) and "good fungi" (=the red mushrooms). I have to explain this difference in the intro^^
4 - OK, theses solutions seem easy to fix too.
5 - Well, I don't think use this kind of shooting system Sad
6 - good advice! This kind of games (RPGs) are not my favorite ones, that's why I don't really have inspiration to create original quests.
7 - I really have to fix it XD
8 - You're totally right! I'll remove the ability to skip these screens.
Logged

Toadsanime
Level 0
**


toadsanime@hotmail.com Toadsanime
View Profile WWW Email
« Reply #14 on: August 12, 2010, 12:30:37 pm »

Have yet to play it, but the game looks truly amazing and I'll be extremely disappointed if you don't continue working on it after the competition.

I'm all for Melly's idea regarding side quests too. Hand Thumbs Up Left
Logged
guille
Level 3
***



View Profile WWW
« Reply #15 on: August 17, 2010, 10:23:52 am »

I liked the graphics. It's an interesting concept too, I hope it gets developed more. The music is a bit repetitive and I'm not a big fan of shooting with the space bar. I hope it gets completed someday, this has a lot of potential Coffee
Logged

Jerom
Level 0
***



View Profile WWW
« Reply #16 on: August 17, 2010, 11:09:32 am »

I'm not a big fan of shooting with the space bar.
so which button I have to choose?
Logged

Oddball
Level 10
*****


David Williamson


View Profile WWW
« Reply #17 on: August 20, 2010, 05:31:38 am »

This is a solid entry. I like the graphics and general styling of the game. I did get stuck inside an enemy at one point and it just sucked all my health without me being able to get away. Being able to direct shots with the mouse might have been nice. I liked it.
Logged

Noyb
Level 9
****



View Profile WWW
« Reply #18 on: August 28, 2010, 09:43:46 am »

I went into a house with two red "S" circles and couldn't walk out. Sad
Logged

Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic