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TIGSource ForumsDeveloperPlaytestingSpace Impakto DS (Nintendo DS homebrew)
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Author Topic: Space Impakto DS (Nintendo DS homebrew)  (Read 2499 times)
relsoft
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« on: July 23, 2010, 06:21:41 PM »

Hi, I don't know if anyone plays homebrew games here but I just want to announce my current project.

This plays best on the real DS but runs fine on emulators No$gba and Desmume.

So far, enemy placement is just randomized but the engine is currently playable.

Ver 0.05b:

Features:

* 2d gameplay
* 3d background
* All fixed-point engine (no single float/double variable is ever used)
* Optimized texture use via texture packing
* Oldskool 8-bit sprites
* Newskool bullet hell gameplay
* Source included

Project page:
http://rel.betterwebber.com/index.php?action=contents&item=Space-Impakto-DS

What's new?

Code:
Bullet rel
glFonts
oamFonts
Encapsulated maxmod for a better sound module
Return to homebrew menu
Decreased all the enemy's HP
Better BGM and SFX
Pause and return to menu

Download:
http://rel.betterwebber.com/junk.php?id=101


screens:



Criticisms(good or bad) are welcome. ;*)
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Hello
Maikel_Ortega
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« Reply #1 on: July 24, 2010, 01:40:55 AM »

"TIGForums community projects - for personal projects, post in DevLogs or Feedback"
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Melee Studios:http://melee-studios.com<br />Forever WIP (ESP devlog): http://maikel.londite.es/devlog/
relsoft
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« Reply #2 on: July 28, 2010, 01:29:19 AM »

Oops! Sorry. I hope mods can transfer this.
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Theon
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« Reply #3 on: November 23, 2010, 01:07:38 PM »

Ooh! It's been a while since I've seen decent DS homebrew! Think I'll give this a go! :D
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iffi
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« Reply #4 on: November 23, 2010, 03:11:05 PM »

This looks awesome! That's a nice engine you've got there.
By the way, the download link says that the size is 125.21kb, but the .nds file I downloaded there was 1.14MB. Is there something I haven't realized, or is it not supposed to be like that?
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