Well since you guys know best, I think its time to ask you for some advice, suggestions and feedback on my latest project: Black Hide - Infected Occasion.
I love retro games myself and therefor I create "kinda" retro games, but with some improvments. I've always loved zombie movies (day/dawn of the dead and so on). What happens then? A zombie killing game, with much blood. Some other things I can be bathered about is the fact the the enviorment of games can't be affected by the player to much. Doodads look good, but if I throw a hand granade on them, they still lie around like nothing happens. Almost everything can be affected in one way or another, you can almost "clean" a room with your weapons. Okey now you wanna see what it looks like:
http://kingdiz.se/bh/demo1.PNG - The main menu (not final).
http://www.kingdiz.se/bh/BHScreen4.PNG - No one likes toxic waste.. not even you..
http://www.kingdiz.se/bh/BHScreen3.PNG - Minigame: Zombie Drive.I've also created a demo. Its rather small and contains the first Chapter of the story mode. Some sound fx are missing (recording right now) and I only have one song.
Get the demo here (3.5 Mb): http://kingdiz.se/bhdemo.zipControls
Move - Arrow Keys
Use weapon - Space
Use Granade - Ctrl
Weapons changes using "1" "2" or "3"
Other
There will only be one character.
The game will have different chapters. There will be little or no conversation, but the title of the chapters should reveal what to do (there is only one way to go in the end, but its not always clear what way to go which forces the player to explore each level). Once or twice you'll play the minigame (driving car) so you won't go on "autopilot". I deliberately skiped a long story since.. what is there to say? Shit happens, zombies tries to kill you, you have a gun and no problem shooting them to save yourself. There will be an intro later on, but it wont reveal to much. (look at half-life for example. Shit happens, creatures try to kill you, you find guns..)
I had a hard time thinking of "special features" for this type of game. I wanted to create a run-shoot game with much blood. As I said in the main topic, what I tried to do: make almost every object "alive". The ability to blow up computers, destroy barrels, shoot at corpses(they'll bleed.. more), if objects are near an explotion (for example, you are near a desk filled with book, papers, pens, disks) they will fly around the room.
Well, as I said advice, suggestions and feedback!
Thank you for your time!!!