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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsVGNGTwin Hobo Rocket! (finished)
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Author Topic: Twin Hobo Rocket! (finished)  (Read 23434 times)
Edmund
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« on: March 24, 2008, 05:24:47 PM »

A little co-op (and single-player) game florian and i did for the contest about hobos.



GO TWIN HOBO ROCKET!

download here
http://komix.dreamhosters.com/thr.zip

-Edmund
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Noyb
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« Reply #1 on: March 24, 2008, 05:43:12 PM »

Wait, THE Edmund and Florian? Coil? Tri-arachnid? Gish?  Kiss

The gameplay feels very tight. It's easy to understand while still allowing room for player skill to show through. I like how the arrows make sure you don't get lost, since the sky doesn't offer much in the way of landmarks. I love the little details, like the voiceovers reflecting progress and the nauseous expressions on the hobo's faces when you spin too much. Multiplayer seems like it could get crazy, with each player having to work together. It's minor, but the hobos voices aren't really distinguishable from each other on my end, and it would be good if the main menu showed a high score instead of just the one from the last play session. Regardless, from a few quick playthroughs, this feels very well polished and fun. Smiley
« Last Edit: March 24, 2008, 05:52:44 PM by Noyb » Logged

Tommunism
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« Reply #2 on: March 24, 2008, 07:40:21 PM »

I totally saw both of these guys in San Fran walking from the Holiday Inn from Moscone.
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Farmergnome
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« Reply #3 on: March 24, 2008, 09:18:45 PM »

realy liked this one, good job dudes, whoever did you voices buy them a cookie too, i rofled.
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« Reply #4 on: March 24, 2008, 10:38:33 PM »

I totally saw both of these guys in San Fran walking from the Holiday Inn from Moscone.
Do you mean Edmund and Florian, or do you mean the two bums?
Or do you mean both?
 Shocked Shocked Shocked
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Tommunism
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« Reply #5 on: March 24, 2008, 10:41:42 PM »

BOTH!
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Ted
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« Reply #6 on: March 24, 2008, 11:52:42 PM »

Great job.  This is completely hilarious.
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« Reply #7 on: March 25, 2008, 12:17:08 AM »

Any game that is fun by playing multiplayer by ones self is amazing in my book.
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moi
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« Reply #8 on: March 25, 2008, 11:12:51 AM »

Wow that game probably had a budget for audio Shocked
Very nice.
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Edmund
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« Reply #9 on: March 25, 2008, 05:12:29 PM »

Our audio guy (the swain) was nice enough to do it all for us. every line in the game was based on something florian had heard a hobo in person Smiley
-Edmund
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moi
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« Reply #10 on: March 25, 2008, 05:14:25 PM »

It adds a lot of atmosphere. Especially the music.
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« Reply #11 on: March 28, 2008, 02:16:26 PM »

Beyond awesome.  It's been ages since I saw a game which was so creative and artful.   Shocked
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« Reply #12 on: March 28, 2008, 11:03:52 PM »

This is awesome. it even made me feel a little drunk  Shocked
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Boder
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« Reply #13 on: March 29, 2008, 08:24:29 PM »

Haha, single player let's you play a cock and balls.

Maybe I'll find someone for multiplayer because it looks even better.
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Chris Whitman
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« Reply #14 on: March 30, 2008, 03:05:16 PM »

Really fabulous work. Excellent line-art style, and I really enjoyed the dialogue. The gameplay didn't have a lot of depth, so I didn't play for a really long time, but this left a lasting impression because of the sheer amount of character you packed into it. The 'death' screen and dialogue were the icing on the cake, for me.
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Melly
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« Reply #15 on: April 01, 2008, 05:41:18 PM »

So filled with charm, an awesome little game.
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« Reply #16 on: April 06, 2008, 12:45:09 PM »

This one is brilliant, especially playing it two player. I couldn't help but chuckle as my rocket span out of control and was pulled along by his little friend. One complaint though, I found it difficult to keep track of which was my hobo in two player mode. Not sure how you could resolve that without adding colours, which probably wouldn't fit the style. Really enjoyed this. Thank you. Good stuff.
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MekanikDestructiwKommando
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« Reply #17 on: April 10, 2008, 06:24:24 AM »

I found it difficult to keep track of which was my hobo in two player mode. Not sure how you could resolve that without adding colours, which

Yer too difference to tell the drunk!
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« Reply #18 on: May 04, 2008, 09:50:09 AM »

That was really cool.  The art style and audio make this game.  I liked the minimalist HUD too.  Having the damage left for the ship be somewhat unknown, but represented by the crumpling of the nose cone was a good touch.
Cheers,
--Zack
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