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TIGSource ForumsDeveloperPlaytestingCardWars, my turn-based strategy
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General
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« on: August 07, 2010, 10:31:54 PM »

Hi! I'd like to show here my turn-based strategy. It combines the priciples of DiceWars and card game. Map is divided into provinces, the garrison of each consists of 1-7 cards. Attack enemies, and conquer the world!



Download CardWars v.0.5.2.22 (1,8 Mb)

Players: 2 - 9.
Multiplayer: hotseat.

System requirements: 256 Mb, 500 MHz, OS Windows, 800x600





Controls
Left click - select a province.
Right click on the adjacent province - attack it or move garrison there
Double click - cards arrangement mode
Right click - clear selection
Button in the top left corner - next turn
Wheel click - hide/show garrisons

Detailed rules and scenarios descriptions

Please, share your opinions on this game  Smiley
Especially I'm interested in:
*Playability and re-playability of the game
*Strongess/weakness of AI
*Interesting/boring scenarios
*etc
« Last Edit: August 09, 2010, 08:16:41 AM by General » Logged

CardWars - my turn-based strategy
Sallen
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« Reply #1 on: August 10, 2010, 06:19:03 AM »

I'd like to try it, but the download link is not working for me.

By the looks of it in the video though, the screen feels a bit too cluttered by the cards. Maybe it would be good if they were smaller of simpler in design?

Anyway, the link.  Beg
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« Reply #2 on: August 10, 2010, 07:46:55 AM »

The link worked okay for me. If you'd like I could email it to you if you PM me an address.
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« Reply #3 on: August 10, 2010, 09:06:21 AM »

The site was being moved to another server these days, perhaps, this was the source of download problem.

Now it must be OK. Anyway, You can download it from here, too:
http://intelmath.narod.ru/cardwars.zip
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« Reply #4 on: August 15, 2010, 01:48:14 AM »

I’d like to invite you to participate in the second off-line tournament:

CWNRGP2 (Card Wars Non-Reload Grand Prix): Iron Chancellor



Nine states claim to supremacy in Germany. Prove that only you can unite it!

Game objective: capture all provinces as fast as possible.

Rules:
Saving game to continue it later: allowed.
In-game reloads: prohibited.
Game restarts (reloads from the start save): allowed.
Viewing the replays of finished games: allowed and recommended to master the game.
Dealing cards mode: 1 card per province (set in Menu -> Dealing Cards Mode ->Evenly)

To start the game, unpack cwnrgp2start.sav to the game directory, then load it from Menu -> Load Game

After the victory message save your replay (Save Replay button), and mail it to general[at]civfanatics.ru, include your nickname and forum in the letter.

Submissions due by September, 15, 2010.

Participants are ranged in ascending order by the number of turns they spent to win the game.

Download start save file

Good luck!!!
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« Reply #5 on: August 21, 2010, 11:24:43 AM »

My game participates in 3rd Independent Game Developer Contest on IndiePubGames! Smiley

If you like my game and want to support it, please vote for CardWars here: http://www.indiepubgames.com/vote.php (registration may be needed before voting).
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« Reply #6 on: August 30, 2010, 04:01:54 AM »

Modification to the CWNRGP2 rules:
I decided to add "The fastest defeat" nomination. So, even if you lost to AI in the tournament, send your replay to me.
Te winner in this nomination will be the player, who made AI to capture Prussia as fast as possible Smiley
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« Reply #7 on: September 05, 2010, 05:43:35 AM »

In order to test gameplay modifications, which were proposed by the forums members, I prepared a CardWars Flexible Gameplay Edition.

Here you can change options for battle mechanics, dealing cards, enemy cards visibility and controls from game Menu.

Download CardWars Flexible Gameplay Edition
Yoa can download just file CardWarsFGE.exe (1 Mb) and copy it to the previously downloaded CardWars 0.5.2 folder.
Or you can download the complete archive (1,8 Mb)

You can vary such options:
  • Will the garrison retreat having lost 50% of its cards.
  • Will the reinforced/captured/attacked province loose its turn.
  • Will multiple identical cards in the garrisons receive combat bonus.
  • The measure of randomness in dealing cards.
  • Will the cards be dealt before or after the players’ turn.
  • Will the player receive per 1 card for each of the controlled provinces, or only for peaceful ones (those, which didn’t participate in battle for 1 turn).
  • Will the players see all the rivals’ cards, just the top card and their quantity, or just their quantity.
Also, another control mode is enabled: left mouse button used for all the actions, and right button – for sorting cards.

Please, try CardWars Flexible Gameplay Edition and tell me, what were the game options you liked more.
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« Reply #8 on: February 18, 2012, 09:01:48 AM »

I'm back! I studied Action Script 3 and after 1,5 years I can tell, that the Flash version of my game is almost ready. It has enhanced interface, interactive tutorial and powerups. I hope it will be released soon.

« Last Edit: February 18, 2012, 09:11:17 AM by General » Logged

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