I've been working on an app that I can't script out dialog sequences in, and the app will be able to generate the code needed to recreate those dialog sequences in game. I used it today to script out the first piece of dialog in game and it worked well, which I'm pretty stoked about.
Ange and I have begun scripting out the first sequences in the game which will be guiding the player through the games controls and mechanics (for those who haven't played an adventure game before). I'm trying to make this sequence as unobtrusive as possible and to be part of the story so that there won't be a clear distinction between "this is the tutorial part of the game" and "now I'm actually playing the game". There will be puzzles and examples of most of the things the players will have to do throughout the rest of the game, while still advancing the story.
Ronnie has been polishing up General Wreckage and did a sketch of another of the characters. So here's something pretty to look at:
The Evolution of General Wreckage over time
Mr Megatronius
There are more details on my dev blog @
http://phoenix26.wordpress.com