What three of four things you would say set your game apart from the other similar squad-turn based tactical games (the USPs - unique selling points).
Just three or four?
Okay, I'll bite:
(1)
Determinism. Most fantasy tactics games use mechanics drawn from Dungeons and Dragons or Final Fantasy, where all characters have chances to randomly miss attacks and damage is at least somewhat randomized. Not Telepath Tactics--this game extends the Telepath RPG system, which largely eschews randomness in favor of a much purer tactical experience. Attacks always hit (with few, clearly defined exceptions), and deal damage that you can always predict with a little forethought. If you lose a battle, it almost certainly won't be because of bad luck.
(2)
Depth. This game has one of the most feature-rich tactical engines I've seen (and I've seen a lot of them): it has bridge building, constructable barricades, a destructible environment, explosive charges, environmental hazards, elevation effects, random item drops, the ability to push, pull and throw friends and enemies, 22 different character classes with dozens of unique attacks and elemental resistances...I could go on, but I think I'll refer you to
the game's page--the list of features is pretty long.
(3)
Moddability. Telepath Tactics is moddable as all hell. And I don't mean that it
will be--I mean that it
already is. Everything from the maps to the attacks to the items to the character classes is contained in easy-to-edit external .xml and .png files, meaning that you can mod in new stuff quite easily. The game already supports custom tilesets, custom destructible objects, custom attacks, custom items and custom character classes.
Custom battles are not only supported, they are supported with a robust, full-featured map editor that makes it really really easy to make them. The map editor, in turn, fully supports any and all custom tilesets, destructible objects, or character classes you might mod into the game. I've used the editor to create every map in the game so far--it makes content creation quite easy.
(4)
Flexibility. Telepath Tactics games support up to 6 players at once. The game will support both hotseat and internet multiplayer, meaning that you aren't forced to sit alone on separate computers to battle your friends: you can all meet up together and actually play
in the same room. Hotseat games are a ton of fun--personally, I've had several parties based around them, and they're always a blast. Conversely, the game comes with a pretty solid enemy AI if you prefer to play matches against the computer by yourself, or cooperatively with friends.
(5)
Customizability. Matches are highly customizable, featuring options ranging from army composition rules to fog of war to ally pass-through. There are three different game types as well (and potentially more to come).
I'd say that that rounds it out pretty well.