torahhorse
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« on: August 14, 2010, 11:58:10 AM » |
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tesselode
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« Reply #1 on: August 14, 2010, 01:26:20 PM » |
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Very nice mechanic. Makes for some interesting puzzles. The presentation was also pretty good; but it wasn't as weird as the trailer made me hope it was!
Good job.
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BoxedLunch
Guest
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« Reply #2 on: August 14, 2010, 02:24:00 PM » |
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Great mechanic, and i enjoy the graphics alot. Try to find somebody to port this to flash if it gets noticed, i'm sure somebody will pick this up and you could make some decent money off of this.
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MrScruffs
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« Reply #3 on: August 14, 2010, 05:50:27 PM » |
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I love the graphics style! Hope the puzzles are awesome enough to make this game as fun as it looks like it could be.
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Glyph
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« Reply #4 on: August 14, 2010, 08:10:26 PM » |
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That was quite fun. The second to last stage was the hardest, I think. Anyway, there were a few collision glitches, but aside from that it was a pretty cool concept and well-executed.
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Morroque
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« Reply #5 on: August 14, 2010, 09:25:57 PM » |
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It took me a bit of a while to understand that the shaded areas of the map were "no moving" areas and not actual barriers to the moving of blocks. Maybe a more comprehensive help file would solve that.
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tesselode
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« Reply #6 on: August 15, 2010, 06:27:10 AM » |
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Having a help file would kind of ruin the fun, though, don't you think?
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AuthenticKaizen
Freeware Ninja
Level 10
*Prestige Worldwide*
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« Reply #7 on: August 15, 2010, 07:59:11 AM » |
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fantastic game!
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Saint
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« Reply #8 on: August 16, 2010, 03:23:48 AM » |
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Very nice! I liked the general aesthetic and the music. Especially the idle animation =)
The controls feel tight and intuitive and the puzzles were mostly really good and mind-expanding with a good difficulty curve... Early on, though, there was a few sequences where you could use the same basic system (like using two blocks to move horizontally) to complete solve several levels in a row, which was slightly tedious.
Also, some of the latter levels had drawn-out solutions with some precision fiddling involved that occasionally made you fail at the very last steps, and replaying levels which you had already solved wasn't very fun. This was especially true for level 31 where you had to know where the door appeared beforehand to avoid falling to your death... Perhaps show the location of the door before it appears?
Finally, since the mouse is not used in the game and you are running it in windowed mode, hiding the cursor feels more annoying than helpful to me.
Overall though, very good game that feels really solid. I got stuck in a wall once and had to restart, but I couldn't reproduce it so it seems like a rare occurance.
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TacoBell_Lord
Level 2
Burrito Connoisseur
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« Reply #9 on: August 16, 2010, 09:14:45 AM » |
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The mechanic is sweet, definitely original. The aesthetic art direction keeps this minmalist style I've come to admire from similar indie games of this nature. The trailer won me over; quirky upbeat music and a dope play demo, feel thats needed. Def will give a update on how the game-plays dude.
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RPG Gamer/Burrito Addict Explore the Cosmos. Working on Project 88x doods.
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Notch
Level 2
Trying to forget 320x200 in favor of 320x240.
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« Reply #11 on: August 17, 2010, 02:01:10 AM » |
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I like! The puzzles were fair, and I finished it in a single sitting. Nice graphics, soothing (if slightly repetitive) music. My only two gripes is that I kept pressing space instead of W to jump, and that the reset sound was too loud.
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ortoslon
Guest
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« Reply #12 on: August 18, 2010, 08:31:27 PM » |
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inelegant playthrough
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ZodiacMentor
Level 0
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« Reply #13 on: August 19, 2010, 06:35:38 AM » |
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Definitely looks interesting, and would really like to test it. Alas, the box.net download offered here and on Twin Heroes site gives a bandwidth limit exceeded error. Any other place to get the game for trying out?
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porousnapkin
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« Reply #14 on: August 19, 2010, 06:40:23 AM » |
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I enjoyed it quite a bit. As has been said before, great art style. I particularly like the menu art and the idle animation.
The mechanic is fun and interesting. When it was first introduced, I worried it would be so powerful it would trivialize any interesting puzzles, which definitely wasn't true. However, for me, the game overstayed its welcome. I enjoyed it all the way till around level 20 when I got tired of how challenging it was getting and quit playing. But saying a game is too long isn't much of a complaint, I got everything out of it I would have wanted to.
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Andrew Brophy
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« Reply #15 on: August 19, 2010, 09:01:16 AM » |
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