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TIGSource ForumsCommunityDevLogsAssault on our shores
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Bones
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« on: August 23, 2010, 12:21:33 PM »

Platform: PC & PSP.
Language: Gamemaker (GML)
Programmer: TheSnidr
Artist: Derek Bones

Our story starts with a family of oil blobs slumbering in their cave, content and at peace with life until one day a drill interrupts their slumber.

All of the blobs but one are sucked up and taken away from their den, the largest blob however becomes stuck in the pipe, causing a malfunction on the oil platform above.
When you arrive to the surface you see a burning rig, and the other blobs have been taken away on a boat.
The game begins...

Click to watch the intro video.


Click to watch the most recent features video.


Levels
The levels are non-linear you are usually given 2-3 options after every level unless it's a boss level.
  1 (boss)
 2-3
  4 (boss)
5-6-7
  8 (boss)
Depending on how you play a different choice in paths can lead to alternate endings.
This will likely make the game feel a bit short, the hope is to give it some replay value.

Gameplay is similar to games such as:
For their pseudo 2d blob-ness,


,

, Slime Co.
For the collect and grow aspects.
Death worm/Effing Worms, Miami Shark, and 2d My Beautiful Katamari.

Blob Mechanics
Absorb
    Your main power to grow
    Just touch something as long as you are larger consider it absorbed.
Growth
    Larger the blob the more it is able to collect.
    Smaller the blob the easier it is to die on land.
Jump
    Being larger allows you to reach higher objects.
Climb
    Climb up ropes, and chains.
Submerge
    Stealth from ducks and humans
Dive
    Collect items and/or fight enemies below the surface
Level up
    + maximum size increases.
    If you're below your maximum size, you will slowly (only while in the oil) grow back to the maximum.
Death
    Explosions / Fire / Soap all hurt you
    Vulnerable on land

Collectible instances
Fish
    Travel in schools
    Scatter
Sitting Ducks
    Fly away
Ocean Buoy
    Possible checkpoint
    Floats on top of you
Dolphins
    Very fast
    Grab-able
    Swim down
Killer Whale
    No sharks nearby
    Hits you with its tail
Sharks
    Aggressive
    Ram and Bite you
Whale Shark
    Passive-Aggressive
    Vacuum lung
Sperm Whale
    Shoots air out it's blow-hole
Octopus
    Grab-able tentacles

Enemies
Humans
    Sound an alert alarm
    Quickly sprint away from you
    Yummy
Small Boats
    Touching "fishing" nets takes animals away from you (decreasing your size)
    Shoot soap at you through a hose
Banzai-boats
    Boats filled with explosives. Avoid at all cost!
Helicopters
    +25 oil
    Single bomb aerial bombing
Bomber Plane
    +30 oil
    Aerial blanket bombing (3-5 bombs in a line)
Tanker Ships
    +40 oil
    Carries oil barrels
SAM v1
    Fire torpedoes!
SAM v2
    Fire torpedoes!
    Fire missiles!
SAM v3
    Fire torpedoes!
    Fire lasers!
    Fire missiles!

Enemy Projectiles
Bombs
    25-50% of your oil?
Fire
    Ignite oil on fire.
    (FLAMES can ignite you)
if ignited, you must go underwater to put yourself out.
Soap
    Stream of "liquid"
    Floats on the surface of the water
Laser
    Straight-up laser beam from space

Initially planned the game was going to be pure black and white
« Last Edit: August 29, 2010, 11:24:05 PM by Bones » Logged

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Keeping focus on your breath,
This may take a while.

JMickle
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« Reply #1 on: August 23, 2010, 01:28:47 PM »

this looks great  Hand Thumbs Up Right! It basically looks like gish in water, right? (sorry if that comparison annoys you Tongue it's inevitable though) it also reminds me of death worm. And the graphics are a teeny bit like world of goo. a teeny bit.

anyway, i'm loving the idea and even the story, it all looks like fantastic fun!
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Nix
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« Reply #2 on: August 23, 2010, 05:58:36 PM »

This looks like a lot of fun! And its eerie relevance to current events makes me even more excited to see something playable.
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Bones
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« Reply #3 on: August 25, 2010, 12:24:27 PM »

Thanks for the comparison to death worm, I didn't even think about that series of games.
Along with a couple others involving mass destruction and general hording of objects.
Gish is a ball of tar so it's likely to be compared to oil.  Tongue

TheSindr has done wonders working with his prototype making it run at a smooth 30 fps with both the water line and the blob physics going at the same time while the blob is in the air.
So a big kudos to him and his efforts, he has done my graphics some fluid justice.
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Inanimate
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« Reply #4 on: August 27, 2010, 11:25:45 AM »

This is looking might fine. While the B/W had a lot of style, the color is definitely more sleek. Best of luck with this, Bones.
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BadgerManufactureInc
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« Reply #5 on: August 27, 2010, 01:47:44 PM »

Got to hand it to you, your attention to gameplay design detail is as impressive as your awesome pixels.  I'm really looking forward to seeing this project get the attention it deserves Smiley
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TheSnidr
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« Reply #6 on: August 29, 2010, 11:04:02 PM »

Hey!
I'm glad our game got a positive reception, even though there's not too much to show (...) Tongue
I like your references to Deathworm, as my original gameplay ideas actually were something like that. Gish too has been a great source of inspiration.
We were also thinking of something like Me and my Katamari.

Now it seems like it'll end up being a weird combination of the three ^^
Many gameplay aspects have been covered. Soon we'll just have level design left.

Oh, and this is my first post on these forums!
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