Have you uploaded a new version with those things yet? I think you ought to.
OK, the new version is up.
What we've added:
- 5 levels, that increase in difficulty more more slowly
- Mines, that explode
- Bouncy Floors, that bounce
- After being hurt 3 times, you die.
- Force Field that you can't walk through, but your Receiver can
- Simple (temp.) menu
- Bunch of other small things
What we've added that's not in this demo:
- New Enemy (still bugtesting + tweaking)
- Teleporting blocks that swap places with you when teleported (bugfixing still)
We've also started to develop a story, which we'll hopefully talk about soon...
[PLAY]Once after I died a few times, it went to a blank grey screen. Can't reproduce it again though.
happened to me too.
I've spent all day today trying to fix that bug. I think I've got rid of it now, but if it pops up again, tell us!
Nicely done. Looking forward to more levels!
And what do you think about.. wall-walking / teleporting to the wall. With worms on the walls, of course. And bullets to dodge, that moved through walls?
So you could essentially flip gravity? That sounds pretty confusing
But it is a possibility, but I think, generally, it'd be really hard to design levels that way, if you could walk up walls and such.
Hmm, ideas... *strokes chin*
If you *really* want to confuse your players, add a teleporter for the little reciever thing that you have to chuck it in to keep going.
Not sure I understand.. care to elaborate?
For some reason I decided to press "x" like nuts, and "telestorm" around, it was quite fun.
But I cannot figure a cool game mechanic that use that...
Haha, yeah, that can be pretty fun