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tesselode
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« Reply #20 on: August 24, 2010, 12:15:39 PM »

Ah, it's much better without the white flash. Anyway, I don't think you need to make the game any easier, since that just limits the difficulty curve. Just start out with nice, easy levels.

About the controls, have you considered using the mouse as a way to aim with the Receiver while moving with the arrow keys ?

Now that I think about it, that's a really good idea.

Also, you ought to come with some sort of storyline. You've got a cat thing as the player and no good story to back it up!
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ConnorUllmann
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« Reply #21 on: August 24, 2010, 12:33:53 PM »

The first thought was to use a mouse, however we both wanted to completely avoid using the mouse; we both find games that use mouse aiming to feel a bit unwieldy and it really chases away more novice online game players by requiring precision mouse control, making the game largely inaccessible to a significant pool of players.
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CK
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« Reply #22 on: August 24, 2010, 01:23:29 PM »

a great mechanic but i felt that the difficulty was a little steep, surprisingly.  it looks great to boot.

nothing wrong with this, onwards Gentleman
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tesselode
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« Reply #23 on: August 24, 2010, 01:24:10 PM »

Keyboard control is harder. Making it worse for novices.

But then again, mouse control is bad for laptop users. So it's your call.
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Nix
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« Reply #24 on: August 24, 2010, 01:26:56 PM »

Keyboard control is harder. Making it worse for novices.

But then again, mouse control is bad for laptop users. So it's your call.

Have both?
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ConnorUllmann
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« Reply #25 on: August 24, 2010, 08:07:08 PM »

Keyboard control is harder. Making it worse for novices.

But then again, mouse control is bad for laptop users. So it's your call.
We'll probably revisit this problem at another time, but both sounds like a very good idea; at the moment we're in need of more ideas.  We've programmed in mines, level progression, swapping with certain blocks, some intro levels, bouncing blocks, and we're making a shooting enemy.  Any more things you wish us to add?
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tesselode
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« Reply #26 on: August 25, 2010, 03:04:36 AM »

Have you uploaded a new version with those things yet? I think you ought to. Smiley
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deathtotheweird
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« Reply #27 on: August 25, 2010, 05:43:44 AM »

Once after I died a few times, it went to a blank grey screen. Can't reproduce it again though.


happened to me too.

like the concept, very cool. like how you named the computer hal Tongue
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X3N
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« Reply #28 on: August 25, 2010, 06:54:07 AM »

Nicely done. Looking forward to more levels!
And what do you think about.. wall-walking / teleporting to the wall. With worms on the walls, of course. And bullets to dodge, that moved through walls?  Cool
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destiny is truth pre-op
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« Reply #29 on: August 25, 2010, 11:17:39 AM »

Hmm, ideas... *strokes chin*

If you *really* want to confuse your players, add a teleporter for the little reciever thing that you have to chuck it in to keep going. Tongue
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speeder
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« Reply #30 on: August 25, 2010, 11:32:40 AM »

For some reason I decided to press "x" like nuts, and "telestorm" around, it was quite fun.

But I cannot figure a cool game mechanic that use that...
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Noel Berry
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« Reply #31 on: August 25, 2010, 01:20:25 PM »

Have you uploaded a new version with those things yet? I think you ought to. Smiley

OK, the new version is up.

What we've added:
 - 5 levels, that increase in difficulty more more slowly
 - Mines, that explode
 - Bouncy Floors, that bounce
 - After being hurt 3 times, you die.
 - Force Field that you can't walk through, but your Receiver can
 - Simple (temp.) menu
 - Bunch of other small things

What we've added that's not in this demo:
 - New Enemy (still bugtesting + tweaking)
 - Teleporting blocks that swap places with you when teleported (bugfixing still)

We've also started to develop a story, which we'll hopefully talk about soon...

[PLAY]


Once after I died a few times, it went to a blank grey screen. Can't reproduce it again though.


happened to me too.

I've spent all day today trying to fix that bug. I think I've got rid of it now, but if it pops up again, tell us!


Nicely done. Looking forward to more levels!
And what do you think about.. wall-walking / teleporting to the wall. With worms on the walls, of course. And bullets to dodge, that moved through walls?  Cool

So you could essentially flip gravity? That sounds pretty confusing Tongue But it is a possibility, but I think, generally, it'd be really hard to design levels that way, if you could walk up walls and such.


Hmm, ideas... *strokes chin*

If you *really* want to confuse your players, add a teleporter for the little reciever thing that you have to chuck it in to keep going. Tongue

Not sure I understand.. care to elaborate?

For some reason I decided to press "x" like nuts, and "telestorm" around, it was quite fun.

But I cannot figure a cool game mechanic that use that...

Haha, yeah, that can be pretty fun Tongue

« Last Edit: August 25, 2010, 02:28:58 PM by Noel » Logged

tesselode
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« Reply #32 on: August 25, 2010, 02:24:41 PM »

This game would make great speedruns.
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ConnorUllmann
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« Reply #33 on: August 25, 2010, 03:58:05 PM »

This game would make great speedruns.
It's funny you mention that, because I was thinking that myself... Beer!
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RCIX
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« Reply #34 on: August 25, 2010, 06:46:55 PM »

Hmm, ideas... *strokes chin*

If you *really* want to confuse your players, add a teleporter for the little reciever thing that you have to chuck it in to keep going. Tongue

Not sure I understand.. care to elaborate?
A teleporter that won't beam the player but will beam the little thing you throw, for an added level of meta-ness Smiley
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Nix
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« Reply #35 on: August 25, 2010, 09:19:39 PM »

Hmm, ideas... *strokes chin*

If you *really* want to confuse your players, add a teleporter for the little reciever thing that you have to chuck it in to keep going. Tongue

Not sure I understand.. care to elaborate?
A teleporter that won't beam the player but will beam the little thing you throw, for an added level of meta-ness Smiley

Oooooooooh. That would be fun.

Also, I like the speed of everything as it is. It's more fun that way. Then you can just sort of jump around the level like a maniac. Any slower would be frustrating.
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ConnorUllmann
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« Reply #36 on: August 26, 2010, 09:13:34 AM »

I think the speed will make speedruns much more possible and that'd be really cool to see Smiley

We're actually considering putting up clocks at various points in the game (like the monitors we have now) that display your time, and with API for Kongregate we could include medals and such that include time trials.

Any more ideas that you think would fit the game?  We're really itching to do some more stuff! ^_^
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joulimousis
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« Reply #37 on: August 26, 2010, 09:23:34 AM »

Cool mechanic, like a FlashBack teleport device on crack.
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Juan Becerril
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tesselode
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« Reply #38 on: August 26, 2010, 12:23:29 PM »

Any more ideas that you think would fit the game?  We're really itching to do some more stuff! ^_^
Wow, you're itching that badly? OK, first, get some moisturizer or something.

And here's a bunch of stuff the bullets could interact with:
-Portals (like in Portal, but not controlled by the player)
-Black holes
-Changing gravity (like Super Mario Galaxy)
-Bullet-neutralizing walls
-Some thingies that bullets can touch that will push them in a certain direction
-Anti-gravity/High gravity
-Switches for the bullets to hit

And then you can put in some teleporting grenades. Smiley
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Sir Raptor
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« Reply #39 on: August 26, 2010, 12:34:44 PM »

The top thing on my wish list is some kind of teleport cancel button.
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