P-XCEL is a simple texture editor that allows you to paint
and adjust the textures directly on the model.
long story short:I always struggled with making even simple models for my 3d games. Learning to model in SketchUp for example is very easy - unfortunately same cannot be said about texturing. I never quite liked 3d Studio's uv mapping and the whole workflow scheme pushed me back every time I wanted a quick texture to be done.
So I have written a small tool to makes things
easier!
Maybe it doesn't allow as much freedom as some major applications, but it's fun to use and easy to learn. And you can then export the model with it's textures nicely packed together for use in your games immediately!
you can read more here:
http://forums.tigsource.com/index.php?topic=14495.0C&C is welcome!! (I haven't tested it on older ATI cards yet, I fear OpenGL might pose some problems there)
Screenshots
DOWNLOADno installer, just exe and some other files + demo models[/center]
Manualcurrently as an image, too lazy to create a webpage just yet
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version 1.01- fixed .obj loading problems
- automatic triangulation on load (no missing faces or invisible models anymore)
- added adjusting model scale to fit editor scene (doesn't change the exported model size)
- added texture size validation (textures bigger than 256x256 are cropped)
- added two exporting options:
* invert UV - finally you can load your model with correct UV into MilkShape or Unity
* export only texture
- should crash less
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version 1.0- .obj model loading
- automatic face generation upon loading a new model
- texture painting, filling, clearing
- texture window with UV mapping tools
- texture references and texture cloning
- automatic final texture compiler
- exporting to .obj
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