Hello! This is my first post on Dev Log, I hope I make something useful for the people here...
First: The first meaningful information that I had, I already posted on the tutorials forum, in a reply to the tutorial about recording the game to youtube... But if you people have questions about how I made the trailer, you can ask here (better than to reply scattered...)
EDIT: People complained in the IRC that I put no pics or link to he game... Sorry for that
It is that I wanted to not make this a advertising, but I guess that without it, people cannot figure what I am talking about, so here it is:
http://www.indiedb.com/games/paddle-wars-hit-the-wall/videos/prototype-3-trailer#imagebox later I may put more images.
Today I decided to sorta reorganize the process... Or something like that...
The version I released last sunday, was the last prototype, the one where I am supposed to have all features "nailed down" (like scoring system, physics, balancing...) before I move to add more content (ie: more levels, paddles, modes, etc...)
Unfortunately, I am getting no feedback, even after showing on IndieDB spotlight, or having a huge spike in the graph of visits for my game sunday (it has currently 2000 views on IndieDB, 500 was on sunday), but a big percentage of nothing, is nothing...
I thus has decided to just dump the game, since noone like the genre, or cares about scoring anymore, and make the next one, focused on story instead... But... as I mentioned this to people on Irc, they ended asking me to not stop...
So here I go, I will track the development from the current point onward on this devlog and on twitter, the portuguese speaking communities that I moderate and all, seemly don't care REALLY about the game, so I will write only in english (unless someone really begs me to write in portuguese or something like that... sorry, I can't write in french currently
or in japanese
), unless you people don't want me here, of course...
I decided that the TIG forums will be my new home, because seemly you have a community more interesting than GD.Net that I joined some years ago and still never really cared...
Ok, first step, is that I still need feedback on the prototype 3 before I move to make more content, the more content I have, the more things to fix if something is broken... So, I would appreciate some!
Second, I need to add more content! And I would like suggestions of stuff to add in the new level set (the current level set that you can download is the tutorial... yep, a 20 level long tutorial O.o I guess I got a bit carried away... In fact originally it has 25 levels, but I cut 5 crap levels, and reworked some others, in the Prototype 2 release)
And I have a interesting question for those that are design oriented: How I make proper key bindings? I dislike the current ones, but I cannot figure a better one... And how I make people know about the key bindings? (I posted on the game official forums, but seemly noone visits there...)