I'm assuming locational realistic damage (cut throats, gut wounds, torn limbs, etc) will come later.
That's half the excitement. The combat system is so in-depth, which is really cool. You could replace "Serial Killer" with anything and it would still be awesome. As long as the combat system is the way it is in the trailer.
I concur. I honestly don't think one has to restrict the amount of features in such a roguelike to "serial killing", since that would seriously danger the replayability. I even thought of a multiplayer oriented gameplay - though scrapped the idea since it offers so little for so much time and risk.
Since those screenshots I have added a better combat system. Right now, it lacks the amount of sentences and conditions one needs to add to reinforce the illusion of realistic gameplay though. Basic stuff, like bruises, bleeding, instantly dying and falling down are in, though there is no way for the player to learn of them yet. I am experimenting with several different styles of inventory, and I think I will use one that is similar to Dead Rising, but with only two main weapons you can swap whenever you want. The inventory will basically hold other items, like limbs of the victims and masks.
I am focusing on the graphics and the straightforwardness of gameplay right now, since all of my other projects were forgotten because of the low resolution and/or lack of information presented.
A newer screenshot:
http://paranoidprotocol.files.wordpress.com/2010/09/srlsc.png