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jethrolarson
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« Reply #61 on: September 23, 2010, 11:21:49 AM » |
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I like the storm. It looks alien and threatening. Definitely something you don't want to go out in.
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Chris Whitman
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« Reply #62 on: September 23, 2010, 11:24:44 AM » |
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This looks fantastic. I hope you have the technical resources to pull this sort of thing off!
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Formerly "I Like Cake."
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tim-bo-jay
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« Reply #63 on: September 23, 2010, 12:33:34 PM » |
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The more I come back to check out this the more I love if...you do know if this game turns out even half as awesome as it looks I will be having your babies...like it or not
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Scut Fabulous
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« Reply #64 on: September 23, 2010, 01:00:45 PM » |
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it looks I will be having your babies...like it or not Bold move, have you even got the requisite junk available? Thanks for the vote of confidence though. Thanks to everyone who's enjoyed seeing the project thus far.
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Ant
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« Reply #65 on: September 23, 2010, 01:37:40 PM » |
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I have a folder on my desktop called Gamespiration and I've pretty much saved every damned image from this log. I really, really, hope this becomes a playable game because it will be unbelievably awesome!
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Dom2D
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« Reply #66 on: September 24, 2010, 08:30:28 AM » |
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Dude, seriously. AMAZING.
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Scut Fabulous
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« Reply #67 on: September 25, 2010, 10:29:16 AM » |
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McMutton
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« Reply #69 on: September 26, 2010, 12:33:18 PM » |
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You could have a device similar to the one used for Snake's B+Up in Super Smash Bros. Brawl.
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Scut Fabulous
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« Reply #70 on: September 26, 2010, 01:29:34 PM » |
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I'm pretty unfamiliar with console games, but from my youtube research Snake can grab hold of a little rotary vtol thingie? Looks pretty cool.
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Scut Fabulous
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« Reply #71 on: September 27, 2010, 06:37:09 AM » |
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Javilop
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« Reply #72 on: September 27, 2010, 07:06:35 AM » |
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Pure awesome!
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pla1207
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« Reply #73 on: September 27, 2010, 02:42:02 PM » |
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your style is purely awesome, the last ones remind me of the Shadow of the beast on Amiga ...how about your coding efforts so far ? i could contribute pointless one level demos, if you like
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« Last Edit: September 27, 2010, 03:34:09 PM by pla1207 »
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Scut Fabulous
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« Reply #74 on: September 28, 2010, 07:06:32 AM » |
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your style is purely awesome, the last ones remind me of the Shadow of the beast on Amiga ...how about your coding efforts so far ? i could contribute pointless one level demos, if you like Getting compared to Shadow of the Beast is more of a compliment than I deserve, but it's definitely a sign I'm getting better. I'm not a programmer, I just do art/concept/design. My friend jkd will be programming this. We were discussing some workflow strategies last night actually. When any kind of playable demo or prototype is ready it will be released. Until then I'm going to keep plugging away at assets and game design. http://scutanddestroy.files.wordpress.com/2010/09/salvage-suspensor-pixel-variations.pngSome variations on the suspensor sprites. I think the top-left or bottom-right are what I'll go with.
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Scut Fabulous
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« Reply #75 on: September 30, 2010, 09:41:35 AM » |
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Chromanoid
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« Reply #76 on: September 30, 2010, 01:29:58 PM » |
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Some variations on the suspensor sprites. I think the top-left or bottom-right are what I'll go with.
i would like to see the flying device in motion. imo the device makes the whole suit look lightweight and like princess peach ... are you sure that a plain jetpack/jetboots/"jetchair"/"jetbutt" wouldn't do it? maybe a barrel/"spray can" like jetpack that can be used up? i love the sketches.
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Scut Fabulous
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« Reply #77 on: September 30, 2010, 02:02:48 PM » |
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i would like to see the flying device in motion. imo the device makes the whole suit look lightweight and like princess peach ... are you sure that a plain jetpack/jetboots/"jetchair"/"jetbutt" wouldn't do it? maybe a barrel/"spray can" like jetpack that can be used up? i love the sketches. Glad you like the sketches. I want some of the tech in the game to have a slightly mysterious feel about it. 'Byzantine' is a word that keeps popping into my head. A lot of it is derived from the sorts of artifacts that you search for, hence their value. If the suspensor makes the player seem suddenly feather-light, that's a good thing to me. Some of your character's tools are analogous to a street urchin from a Brazilian favela using a cel phone to magically contact someone on the other side of the planet. (edited for punctuation)
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Dozer
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« Reply #78 on: September 30, 2010, 06:23:19 PM » |
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I am going to eat the right hemisphere of your brain in hopes of gaining your powers... Seriously though, I could live with this not turning into a game... I love just seeing the art. Oh, and I guess this says something... "Indies don't care about art." Hah.
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PsySal
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« Reply #79 on: September 30, 2010, 06:55:43 PM » |
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Seriously though, I could live with this not turning into a game... I love just seeing the art.
No this needs to be a game.
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