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Author Topic: Abaddon  (Read 1031 times)
ckcornflake
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« on: August 29, 2010, 12:47:50 PM »

Introduction

Abaddon is a project I've been working on since February 2009.  It is a top-down shooter with tower defense and RPG elements.  A lot of the game is influenced by Escape Velocity and Subspace.  It has a 4 player cooperative mode you can play online.  It is a XBox Live Indie Game that is currently on the marketplace.  I'm currently working on the sequel which will be released pretty soon.  Here is a screen shot and a video of the first release.








Abaddon Retribution

I learned a lot about making video games since the initial release.  So I decided to make a "sequel."  I put quotes around sequel because there really wasn't a story in the first iteration, but I added a story mode to the upcoming release. I also started to work with an artist who lives in my city so I was able to improve the look.  I also added a practice mode and a PvP deathmatch mode.  I made various additions and improvements as well.  Here is a teaser for the new release:





Abaddon: Retribution is in playtest phase right now.  I'm just trying to work out a few multiplayer kinks before I put it up for review.  I plan to provide updates and improvements once the game is released. 


Features:

-Fast paced combat.
-Battles involving anything from small fighters to extremely large carriers and stations.
-Very little penalty for dying.  As long as you keep your carrier alive, death incurs no penalty.
-A very simple inventory system for persistent upgrades.
-Networked multiplayer.
-Local multiplayer where one player navigates and the other controls the ship's turrets.
-Player's have the ability to upgrade the turrets on Abaddon (their carrier).

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