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TIGSource ForumsCommunityTownhallSilverQuest - An online ASCII Adventure!
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Ouren
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« on: August 29, 2010, 01:01:01 PM »


Watch the trailer!



Hello everyone.
My name is Wolfgang Wozniak (Ouren). I'd like to introduce this game, inspired by Rogue, and more recently, Dwarf Fortress.

SilverQuest was born around September 2008. The project was conceived as a weekend project to see if we could make a competent game over the course of 24 hours. With my then development partner Jessica M. Vázquez Rodríguez (Arwym) we created something that became very popular in that development community. The original game server ran from September to October 2008, but had to be taken down due to the fact I was moving away to go to college in Florida for traditional design training. (Print, web, motion, logos, type, etc..)

When I finally got sort of settled in, and we brought the server back online and updated the client, two months had gone by. The development community had lost interest by then, and the game was dead in the water. I continued to support SilverQuest over the next 20 months by adding new features and keeping the server online all day and night. Getting developers who are using similar tools to make the same sorts of games to play other people's games was almost impossible.

Recently I've had to move the server to a less reliable host as the cost to personally run a computer and taking a huge loss every month was simply not cost effective, especially when no one was there to appreciate the work.

SilverQuest has generally been regarded as the most artistically, atmospherically, and thematically original Mirage Source engine game. Every time I revisit the world I created two years ago, I learn something new about the beauty of imagination and minimalist retro game design. I've actually done a few studies as to why and how it was so successful, and it shows me new things every time I log in.



Let me take these next paragraphs to introduce you to the (modern) concept behind SilverQuest.
I don't usually explain the game to this depth, but I felt that similar competing games were such a different approach than the one I've taken with SilverQuest.

Art
The game's art and gameplay are designed to evoke a much similar time in video games and game design. With ASCII art composing the visual world, the game's actual environment is left to the player's imagination. This minimalist game art is what made games like Zork, Final Fantasy (NES), King's Bounty, and so many other retro games come to life in the player's mind. Without imagination or cultivating that creative process in the player's mind, art, film, and games would be nothing.
As video games and film special effects reach the uncanny valley where we cannot recreate nature to a physically correct degree, we lose the ability to place ourselves in the worlds the authors have created for us to explore. This is why the original Star Wars (for example) films hold up now and even 20 years from now, better than the more recent works that are done using computer graphics.

Sound
Enough about the visuals!
The music in the game is all licensed under Creative Commons and is used legally (in case you all are wondering).
The musical choices for each area evoke as someone said to me once. The music is "both familiar, yet distant. It reminds me of different times, and brings back other worlds for me..."
A mixture of 6bit, 8bit, Modern Chiptunes, Classical, Foreign, World, Tribal, and Ambient is what enables people to be immersed in this other reality and lets them look through their screen as a window to another place and time.

Gameplay
Let's talk about the gameplay for a moment as well.
The game is designed around working as a team to take on even the most challenging of dungeons and foes.
There are three distinct classes, each of which are based on the three major stats in the game.
Red Warrior is based on Hit Points and Strength. This is the front-lines class.
The Blue Wizard is based on Magic Points and casting spells. This is the most diverse class.
And lastly, the Green Thief is based on Speed and uses mostly ranged weapons. This class is hard to catch and if played right, will have more victories than defeats.

Foes are powerful, and it's dangerous to go alone. Take your friends.



SilverQuest is a game about working as a team where levels don't matter as much as having allies.

Imagination and allies are what you need to conquer SilverQuest.
Maybe even a little gaul.



Download it here!


Thank you.
Wolfgang Wozniak
Creative Director
wolf at wolfgame dot com
www.wolfgame.com
http://twitter.com/Ouren
« Last Edit: September 23, 2011, 01:50:23 PM by Ouren » Logged

Nugsy
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« Reply #1 on: August 29, 2010, 01:20:53 PM »

Would be nice to see some screenshots! Smiley
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« Reply #2 on: August 30, 2010, 03:45:12 AM »

Downloading now. Looks spiffy.  Grin

EDIT: Got it, I'm getting Critical Error (545) when I try to open it.  Sad
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Ouren
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« Reply #3 on: May 30, 2011, 02:53:02 PM »

Hello everyone.

After taking the server offline after graduating, and moving again, the server is coming back online on the 7th of June.

I'm pleased to announce a host of new content and features, and I'm excited to bring SilverQuest back for everyone to play.
I've edited the original post on this topic with new information, news, and an announcement.

I hope everyone will logon and play SilverQuest on June 7th at midnight eastern time.

ALSO, please check out our new page on IndieDB!
www.indiedb.com/games/silverquest

Cheers!


EDIT:

On the front page of http://www.indiedb.com/ today.
Very excited.
« Last Edit: May 30, 2011, 10:50:30 PM by Ouren » Logged

Ouren
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« Reply #4 on: June 03, 2011, 04:44:43 PM »

new SilverQuest trailer!!
http://www.indiedb.com/games/silverquest/news/silverquest-new-trailer

We're also on the front page of IndieDB again.
I'm excited. :D
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« Reply #5 on: June 03, 2011, 05:05:32 PM »

Looks very interesting, I'll be sure to check it out!  Smiley
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Ouren
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« Reply #6 on: June 03, 2011, 09:08:15 PM »

Teeny gifs for your enjoyment!
         
« Last Edit: June 03, 2011, 09:26:08 PM by Ouren » Logged

Ouren
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« Reply #7 on: June 06, 2011, 03:04:46 PM »

SilverQuest game clients are uploaded.

Server goes live midnight eastern standard time.
See you online!

Download SilverQuest here tonight!
http://www.desura.com/games/silverquest

(this post will be edited)
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Conker534
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« Reply #8 on: June 06, 2011, 03:22:25 PM »

Oh baby Hand Clap Smiley
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Ouren
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« Reply #9 on: June 06, 2011, 08:06:17 PM »

We are live. http://www.desura.com/games/silverquest
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Conker534
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« Reply #10 on: June 06, 2011, 09:20:14 PM »

Can't install the dll files.
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Ouren
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« Reply #11 on: October 01, 2011, 01:44:45 AM »

Oh hey!
Just thought I'd pop in and tell you all that the game is still online and ready to play!  Gomez
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« Reply #12 on: October 03, 2011, 03:32:24 PM »

This still looks great from the screenshots, but my stupid machine can't make it run. I absolutely guarantee the problem is on my end, as my laptop's dying, but once I have it sorted out, I will play it properly...
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Ouren
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« Reply #13 on: December 29, 2011, 12:31:21 AM »

SilverQuest is on sale!
SUPPORT INDIE GAMES YOU GUYS! :D

http://www.desura.com/games/silverquest
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