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April 29, 2024, 12:59:39 AM

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TIGSource ForumsDeveloperPlaytestingOne Week Exploration Game
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medieval
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« Reply #20 on: April 27, 2008, 09:34:59 AM »

Hey, it was started on my birthday.. and that's nearly a month ago! Me wants to play!
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Mr. Yes
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« Reply #21 on: April 27, 2008, 11:54:43 AM »

I'm thinking this thread needs a small title change.
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sergiocornaga
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« Reply #22 on: April 27, 2008, 11:07:34 PM »

Cool, you changed the colour for the names of the characters! That was the one thing I was planning to suggest after seeing the first screenshots. The red you chose is a little harsh for my eyes though, I'd go for something lighter.
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jwaap
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« Reply #23 on: April 28, 2008, 01:16:35 AM »

I froze the game after 3 days.  Huh? Today I will complete my other project: super ninja hunter.

Expect at least a demo soon. Smiley Allthough demo's usually blow this kind of game. Whatever.
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jwaap
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« Reply #24 on: May 29, 2008, 07:56:46 AM »

Work has continued after final exams.

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Melly
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« Reply #25 on: May 29, 2008, 09:57:50 AM »

Holy shiiiiiet.

though what about your PG entry? Is it done?
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jwaap
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« Reply #26 on: May 29, 2008, 10:02:56 AM »

No time, holiday soon and don't feel like working on it.
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Melly
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« Reply #27 on: May 29, 2008, 10:59:40 AM »

Tell me, you use Game Maker, right? How do you manage to blow up your screen size like that without having the program smooth out the pixels? I always find that annoying.
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jwaap
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« Reply #28 on: May 29, 2008, 11:21:54 AM »

Used a surface for this.

Create event of some object:

Code:
screen = surface_create(160,120);
set_automatic_draw(false);

wr = window_get_region_width()/display_get_width();
hr = window_get_region_height()/display_get_height();

End step event:

Code:
surface_set_target(screen)
screen_redraw();
surface_reset_target();
draw_surface_ext(screen,0,0,4*wr,4*hr,0,c_white,1);
screen_refresh();

Thanks to C-ator9 for that. Btw the 4xwr and 4xhr should be the scaling you want, you do have to use view pots and all to make it from what you have to something bigger.
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Melly
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« Reply #29 on: May 29, 2008, 01:09:42 PM »

Thanks a lot man, should be mighty useful.
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« Reply #30 on: May 30, 2008, 01:57:34 AM »

The screenshots look awesome. I'm looking forward to it Wink
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Melly
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« Reply #31 on: May 31, 2008, 10:56:51 PM »

I'm not entirely sure how to apply the code you showed me to my game. And what do you mean with view 'pots'?
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medieval
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« Reply #32 on: June 01, 2008, 08:06:17 AM »

ports, probably. Also, looks awesome  Kiss
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MekanikDestructiwKommando
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« Reply #33 on: June 02, 2008, 07:27:54 PM »

I actually couldn't see the text in the screenshot without saving and zooming in  Lips Sealed
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Saladan0
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« Reply #34 on: June 11, 2008, 06:45:42 PM »

This game isnt out yet.

This makes me sad.
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Tr00jg
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« Reply #35 on: June 16, 2008, 05:25:44 AM »

How do you code the world for this game? I'm also kinda busy on an exploration platformer, but I don't how to approach building the world in Game Maker. Do you just have loads and loads of rooms all linking to each other? or just one big room with a "viewport"?
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jwaap
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« Reply #36 on: June 17, 2008, 02:12:24 AM »

I've got rooms that are pretty big and use views, but every new theme has a new room.
Every room has some variables to say what rooms are northeastsouthwest of them so the game knows where to go when you leave the room. Not that hard. Smiley If you use one big room I'd advice using instance_deactivate for avoiding shitloads of objects.
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agj
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« Reply #37 on: June 19, 2008, 12:15:28 PM »

Have you played Knytt Nano, jwaap? This looks kind of similar. I still really like your little pixel dudes.

I actually couldn't see the text in the screenshot without saving and zooming in  Lips Sealed

I recommend Image Zoom.
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