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1369501 Posts in 64351 Topics- by 56368 Members - Latest Member: concrete_games

November 20, 2019, 02:35:26 PM

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TIGSource ForumsDeveloperPlaytestingNew Forum Icons!
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Author Topic: New Forum Icons!  (Read 59525 times)
Derek
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« Reply #40 on: January 26, 2011, 11:42:58 PM »

Added a "Browser" icon and also removed the outlines from the OS icons.
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simono
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« Reply #41 on: January 27, 2011, 01:07:03 AM »

thanks Derek!
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simono
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« Reply #42 on: January 27, 2011, 01:08:02 AM »

for browser apps (non-flash) i would recommend something around "JavaScript" - all the other technologies used are optional and some of them are technically not even html5 (canvas,...) but JavaScript will be in the mix.

There are plenty of web-based games that don't use JavaScript.

? Okay I guess if you do super simple games were all the logic is server-side. But otherwise... flash or javascript you need Smiley
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« Reply #43 on: January 27, 2011, 01:37:17 AM »

There are plenty of plugin based solutions, other than Flash. Like Java applets, Java web-start, Native Client, Silverlight, Unity and Shockwave. (Even though most of those are complete crap Wink)

It is also quite possible to create complex games, based solely on server-side computations. I think many older games fall into this category, where you click links (pictures) and submit text and numbers.

There are also plenty of forum-based games, where the game logic is managed by the people playing. Ranging from simple word games, to complex role-playing. There probably sites built specifically around such games, too. 
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« Reply #44 on: February 08, 2011, 01:57:42 PM »

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« Reply #45 on: February 09, 2011, 02:32:39 AM »


The fact that a game is created in UDK doesn't affect how it's played, right? It is compiled either to an executable or iOS app. The existing icons should be enough for the executables. Perhaps there could be a need for Android/iOS icons. But I don't think there is a need for a UDK icon?

And wow, the End User Licence Agrement (EULA) for UDK is pretty insane.
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« Reply #46 on: February 09, 2011, 11:55:26 PM »


The fact that a game is created in UDK doesn't affect how it's played, right? It is compiled either to an executable or iOS app. The existing icons should be enough for the executables. Perhaps there could be a need for Android/iOS icons. But I don't think there is a need for a UDK icon?

And wow, the End User Licence Agrement (EULA) for UDK is pretty insane.


For UDK tutorials and such, it would be helpful.


http://www.udk.com/showcase
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« Reply #47 on: April 06, 2011, 04:10:19 AM »

Great work! Easy to understand
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« Reply #48 on: April 07, 2011, 12:57:22 PM »

requesting icon for smartphones operating systems: android and iphone
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« Reply #49 on: April 21, 2011, 12:16:10 AM »

or way round: i could provide icons, just someone would need to place them here. derek?
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« Reply #50 on: May 15, 2011, 04:43:14 AM »

Not sure if we have these yet, but I threw them together pretty quick.  I'm not sure which one you guys like better.  I'm leaning toward the XBLIG one since it's more specific.

   
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« Reply #51 on: September 08, 2011, 04:15:51 AM »

I find the browser/flash logos too distracting when compared to the other logos, so I decided to have a go at an alternative.

Whilst I was at it I had a go at a couple of others.

And finally I redid the old icons to make their backgrounds transparent.
« Last Edit: September 09, 2011, 06:50:46 AM by Oddball » Logged

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« Reply #52 on: September 08, 2011, 04:16:45 AM »

Which means they blend better on the forums grey background.
« Last Edit: September 09, 2011, 06:51:24 AM by Oddball » Logged

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« Reply #53 on: September 08, 2011, 04:31:11 AM »

oddball, thats so great!

derek, PLEASE use them...
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Oddball
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« Reply #54 on: September 09, 2011, 06:52:54 AM »

And for the sake of completeness I've added icons for the flash and unity web plug-ins.
« Last Edit: September 09, 2011, 07:04:44 AM by Oddball » Logged

sirleto
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« Reply #55 on: November 02, 2011, 04:27:01 AM »

whom do we have to contact so the icons become available?
it sucks to not have them :-/
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Oddball
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« Reply #56 on: November 02, 2011, 01:26:00 PM »

Derek's a busy man. He'll add them when he has time.
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Uykered
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« Reply #57 on: January 17, 2012, 08:12:39 PM »

I think it would be cool if there could be a screenshot/thumbnail beside each game here, rather than just go by a game's name. But the forum software probably wouldn't support it I guess.
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« Reply #58 on: May 08, 2012, 01:39:29 PM »

Please add the iOS and Android logos, these platforms are great for indie development.
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« Reply #59 on: May 16, 2012, 09:57:50 AM »

+1 for Android, this is great!

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