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TIGSource ForumsCommunityDevLogsThe Walled Garden (Inspired by SMB, N+ and Metroid)
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Author Topic: The Walled Garden (Inspired by SMB, N+ and Metroid)  (Read 143195 times)
CK
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« Reply #100 on: August 29, 2011, 09:05:43 PM »





Wow.  This is something I really want to explore.  Really, really great stuff so far!
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Belimoth
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« Reply #101 on: August 31, 2011, 01:34:19 PM »

I am loving that frog boss Kiss Can't wait to see it in motion.
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Bones
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« Reply #102 on: September 22, 2011, 09:59:07 AM »

Hey TIGs long time no chat.
My laptop has betrayed me, but I did manage to save and backup everything I had, graphics and game source codes so not all is lost.

Just need to retrieve my desktop back from my dad, he's become accustomed to using my PC.  Lips Sealed
ETA on when I'm back to work on this should be no more then a week longer.

http://www.mediafire.com/?t2a3b6qjq22anfi

Anyways, I do have an update over the past couple months I've been trying to organize with some composers on an OST, here is a zip containing 6 tunes from 3 composers.

Austin Har / 2 tracks
Overcoat / 1 track
Alex Hawthorn / 2 tracks

I am pretty sure there are a few tracks missing from the zip, I'll update that as I find them in the slew of emails.

Most of these are samples, but tell us what you think.
« Last Edit: September 22, 2011, 10:51:51 AM by Bones » Logged

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Bones
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« Reply #103 on: September 24, 2011, 10:28:00 AM »

Sept 24th, 2011

  • Working on the storyline some more
  • Hope to fix the colors of the sprites soon, everything looks so dark on other monitors.
  • Creating a list of biblical locations and objects which will be included in the game
  • Also searching for any locations or areas mentioned within Eden.
  • Sifting through Medieval Bestiaries to try and find some more enemy ideas.
  • Organizing the boss ideas, and attack sequences for each boss.
  • Combining religious beliefs; Christianity, Muslim and Judaism
There are so many similarities between the three religions that borrowing myths and writings from each one seems to work as a stepping stone for more of the story; Since I've had a hard time coming up with new content, because Adam (Atom) never went back into Eden.
« Last Edit: September 24, 2011, 11:17:00 AM by Bones » Logged

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Bones
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« Reply #104 on: October 07, 2011, 08:47:19 PM »

Crazy news, I won $900 on the radio at 7pm - I'm ecstacic
I also managed to do this earlier tonight.


« Last Edit: October 08, 2011, 01:09:12 AM by Bones » Logged

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« Reply #105 on: October 07, 2011, 09:36:04 PM »

I'm really liking the looks of this game. Keep up the good work!

(It's also nice to see I'm not the only Calgarian game developer here Smiley )
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Bones
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« Reply #106 on: October 19, 2011, 10:04:05 PM »

Hells yes, fellow Calgarian.
We must jam soon.


Sketches for an animation if anyone cares. Waaagh!
I also got permission from all owners of the artwork used for newest sprites.
They were oddly excited for me to use their work.

So with out further ado some introductions and credit is necessary.

Reykat's Caramel (6 legged monster)


Ellier's Critter


Tickoo's "The Horror"
« Last Edit: October 19, 2011, 10:26:06 PM by Bones » Logged

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« Reply #107 on: October 21, 2011, 10:41:09 PM »


Watch the arm ooze, it's mesmerizing.
The rest isn't done but it's been a long day of trying to make that loop.
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« Reply #108 on: October 21, 2011, 11:13:51 PM »

I think if you teamed up with Amon26 you guys would make the ultimate mind fuck game.
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Bones
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« Reply #109 on: October 22, 2011, 12:12:57 AM »

I think if you teamed up with Amon26 you guys would make the ultimate mind fuck game.
Funny you should say that, Amon actually sent me an email out of the blue last January.
I totally forgot to reply to his email...
Thanks for reminding me about it.

Quote
Hey I just wanted to encourage you to keep going with Demolish.  I tried the demo on PixelProspector and there's so much great stuff going on in it already at this level.  Keep going keep going keep going.  If ya need anything and think I can help, just let me know.

Best wishes, keep kicking ass
-Amon26
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« Reply #110 on: October 22, 2011, 02:17:25 AM »

Those enemy designs are amazing.

Agreed. They are beautiful.
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« Reply #111 on: October 22, 2011, 10:43:11 AM »

The lighting and atmospherics are really nice, and the enemy designs are incredible. I love the art that inspires you, and I hope you really push the envelope with it - like you already seem to be doing. Hand Thumbs Up Right
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CK
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« Reply #112 on: October 30, 2011, 08:58:48 PM »



 WTF Kiss

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gimymblert
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« Reply #113 on: October 30, 2011, 10:44:07 PM »

that's awesome, boss!
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Yameki
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« Reply #114 on: November 14, 2011, 12:29:30 AM »

I already want this game.
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jazeker
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« Reply #115 on: November 15, 2011, 06:37:43 AM »

Great game, I can't wait to see it finished!

I see you need a lot of sprites, so if you need some help with them, I can maybe help you. Wink
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Bones
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« Reply #116 on: November 16, 2011, 09:09:42 AM »

@xoorath thanks, I aim to please. I actually wasn't sure if the whole ceramic face style was going to work, obviously doing it on the smaller ones is a bit harder and doesn't look as good, but I think the larger sprites help show what the little ones don't need to show.

Should I post more of my inspiration along with my posts?
If that's the case I'll do it since I enjoy appropriating material as new content a lot.
Most of the scenery in the game will be coming from old paintings of paradise among anything else I can find.

@beef haha that post cracks me up.

@yameki You will just have to wait a bit longer so I can work some kinks out.

@jazeker
I'm honored you decided to use your first post in my thread, you should perhaps introduce yourself here.
Thanks for the offer, but I'm a veteran pixel artist of 8 years. The only things I really need help with most the time is music and occasionally some coding problems I run into.

Thanks for the support everyone.
I've been having a lot of technical difficulties lately so development has again slowed down a little bit.
Just need to get a new hard drive, or attempt to get my old one working again.
I will likely be doing a lot more art over the next month if that's the case.

Now for some devlog material.
I am combining Atomism into the mix.


I'm thinking of making Atom collect atoms through out the game, but I can't really think of any reason for doing this besides to please people who like searching for hidden objects.

20 elements hmm... this has a neat corrispondence to the Kabbalah tree of Life

Quote
The 10 Sefirot, arranged into the 3 columns, with the 22 Paths of Connection of three types



I'm thinking of trying to add some sort of hand menu so you can unlock doors.


Quote
A hidden Kabbalistic practice focused on Kavanot (meditations) of Divine names. Angels elevated or blocked prayers in the ascending Worlds. The names were seen as keys to gates in Heaven, though simple tears of others could also open gates

Edit:

@ Belimoth
The first page shows that the Kaballah Tree of Life was the level/chapter plan.
So it was already in this, I'm just wondering if I should include more?

@ hangedman

Yea I was thinking that you'd probably start off with little to no finger markings.
And it would be inverted for the sake of style, I'll re-draw the hands and stuff thats no problem.

I'm wondering if I should make the finger tattoos into the atom symbols.
« Last Edit: November 16, 2011, 10:08:41 AM by Bones » Logged

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« Reply #117 on: November 16, 2011, 09:35:27 AM »

Somehow I knew the Kaballah was going to find it's way into this.
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Hangedman
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« Reply #118 on: November 16, 2011, 09:44:59 AM »

Go ahead. The esoteric value is well worth possible complaints.

I like the hand puzzles to unlock doors, it's a vary cool concept. Rather than find keys, you find words, and maybe the word combinations would be granted by NPCs or written on walls in the game world or something (like the colour puzzles in Biomenace).

Maybe you construct upgrades out of atoms? So the player can save up for bigger upgrades or something, or get small ones immediately.
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« Reply #119 on: November 16, 2011, 10:31:23 AM »

First of all, AWESOME GAME. Really enjoying the atmosphere.
i was checking the minibosses and this came in to my mind http://www.ragdata.com/index.php?page=bmonstros&mob_id=&mob_name=Thanatos&element=&race=&size=&exp=&jexp=&sort_r=1

i prefer the Hayao Miyazaki reference, but you should take a look at this creatures too Smiley

keep up the good work!
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