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TIGSource ForumsCommunityDevLogsThe Walled Garden (Inspired by SMB, N+ and Metroid)
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Author Topic: The Walled Garden (Inspired by SMB, N+ and Metroid)  (Read 143191 times)
Belimoth
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« Reply #180 on: June 01, 2012, 01:17:34 AM »

Stationary texture, yesssss
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Bones
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« Reply #181 on: June 01, 2012, 06:12:46 PM »

Spoiler alert
This is going to be a bitch to animate...
Still don't like how it looks to be honest.
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« Reply #182 on: June 02, 2012, 12:45:04 PM »

Hmm... I don't know if all those rocks will be destructible.
I've been having issues with rocks and gravity, they keep getting stuck on eachother and floating in the air.

My question from earlier has been solved.





TheSnidr figured out how to get the effect working.
Now I've gotta start finishing his animations.

You're drawing a void background with a surface over it, the monster sprite subtracts from the surface showing the background is that right  Cheesy ?
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C.D Buckmaster
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« Reply #183 on: June 02, 2012, 06:54:16 PM »

Hopefully that monster moves around a lot, so that the effect is obvious enough.
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Bones
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« Reply #184 on: June 03, 2012, 09:27:47 AM »

Roughing out some tile ideas.

Better than the old?



You're drawing a void background with a surface over it, the monster sprite subtracts from the surface showing the background is that right  Cheesy ?

I guess so?
I don't know, I'm not much of a programmer - I'm an artist.
Had to ask assistance of a programmer friend to get it figured out.
Since I don't know anything about surfaces in Game Maker.

Hopefully that monster moves around a lot, so that the effect is obvious enough.
Yea I'm hoping to make the monster move a lot, the background will also be fixed and touched up.

I'm going to start a new part of this devlog now.
Please let me know if you like this sort of information, I'll keep posting things like this in the future as I begin working on the chapters and levels more thoroughly.

Today we learn about the first sphere of consciousness "Malkuth"


Quote
Malkuth is the first sphere upon which an initiate enters the Tree of Life. It is in this realm that you learn of the existence of other things, other than the earth, and touch upon divine sources. Sandalphon is the name of the Archangel that presides over this sphere and without his permission, you will not be allowed to leave Malkuth and enter into the other spheres of the Tree of Life. Newcomers to the Tree of Life will spend some time exploring in this sphere, some of that time on his or her own. Eventually, when Sandalphon feels the time is right and you have proved to him that you are ready and worthy and pure of heart enough to enter into the other realms, he will come up to you and present you some kind of key. This key is a symbol that you can travel to the other spheres.

Symbols and images often identified with this sphere are;
Storages
Memories
Gravity
Freedom
Earth, dry land
Rose

This sphere is divided up into sections:
Quote
Malkuth is often associated with the four classical elements of Greek philosophy: fire, air, water and earth. The elements themselves are further considered to represent energy, gasses, liquids and solids; power, will, intuition and strength; and destiny, spirit, life and inanimate matter.
North -- Karmic forces
East -- Desire and emotional forces
South -- Silence and forces of inertia
West -- Limiting and restrictive forces

Quote
Malkuth is a very big and dynamic sphere, more so than the other spheres of the Tree of Life. The rich diversity of the Earth Plane interpenetrates here and makes Malkuth a magical wonderland of things to do and see. This rich dynamic base coupled with your own human wants, desires, fears, and lacks makes your wanderings here in Malkuth an adventure and a half. Take you time with this sphere and enjoy it. There is a wealth of opportunity here that you should not miss for anything.  

Malkuth will serve as the tutorial chapter, teaching you all aspects of the game without actually telling you anything about it.
It will likely be one of the largest chapters in the game.

« Last Edit: June 03, 2012, 01:12:24 PM by Bones » Logged

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« Reply #185 on: June 04, 2012, 12:58:39 AM »

I like the new tiles, but they look kinda odd with lots of little ones stacked together. Also they might look odd being destroyed.
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Bones
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« Reply #186 on: June 07, 2012, 05:38:12 PM »

Your right the tiles do look weird in-game.
Especially when it breaks up...



This is all very WIP
Never really drawn a wolf before.


The jaws look pretty messed up, will have to fix this add some tension to the the bite so it doesn't feel so mechanical.


« Last Edit: June 14, 2012, 09:11:06 AM by Bones » Logged

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« Reply #187 on: June 07, 2012, 06:31:15 PM »

You want the image to link to this: http://s16.postimage.org/6spdtdcur/wolf.png

I think the bottom part of the legs are too long. Looks pretty good though.
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C.D Buckmaster
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« Reply #188 on: June 07, 2012, 08:19:01 PM »

I think the lower jaw should be moving more than upper.  It might also look better if its head draws back and then lurches forward for the bite.
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Bones
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« Reply #189 on: June 07, 2012, 11:15:48 PM »

To clear up the back legs, they are bulls legs maybe I should just make them normal wolf legs.
I agree with all of these suggestions.


Okay so thats one background started, I should concept out a few more before the night is done if it's in me.
« Last Edit: June 14, 2012, 07:48:29 AM by Bones » Logged

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« Reply #190 on: June 08, 2012, 12:09:48 AM »

I like the wolf design very much, it's really creepy! Maybe you could use an intercalation frame or two to the jaw. Maybe you could use the same mechanic of white shark jaws as a reference.
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Bones
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« Reply #191 on: June 08, 2012, 01:34:35 AM »

Thats a great idea I'll certainly look into some shark chomps.

Lets keep this momentum going.

« Last Edit: June 08, 2012, 11:35:55 AM by Bones » Logged

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« Reply #192 on: June 08, 2012, 04:43:51 AM »

Great colours in that night water scene.
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Bones
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« Reply #193 on: June 14, 2012, 07:26:13 AM »



I really feel like using this beksinski piece as a background.
Mainly because look at the small guy at the the bottom of the piece.



Threw this up in the sky, cause I felt like it.
It along with everything else in this thread still needs to be finished but at least they are started.  Tired


« Last Edit: June 15, 2012, 12:26:52 PM by Bones » Logged

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« Reply #194 on: June 15, 2012, 12:28:48 PM »

Made a new tree of life based on the Yggdrasil from norse mythology.





Better than my old placeholder "tree of life" if it could be called that.
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« Reply #195 on: June 15, 2012, 07:31:30 PM »

That's gonna be a monster to pixellate.  Nice new avatar btw!
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« Reply #196 on: June 15, 2012, 07:54:11 PM »

gosh
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« Reply #197 on: June 17, 2012, 08:35:18 AM »

Are you familiar with Barlowe's Inferno?

I don't remember seeing any images from it in the thread and I think it fits the theme of your inspiration.

So;




Inferno (and pretty much anything by Barlowe) is definitely worth owning if you don't already.
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CK
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« Reply #198 on: June 23, 2012, 08:55:24 PM »

I really appreciate your imagination, Bones.  This is great, compelling stuff that I definitely want to experience/explore/see more of.  One of the very few games I'm looking forward to.
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« Reply #199 on: June 24, 2012, 01:32:44 PM »

It has long been following the project. So, I downloaded and tested the tech demo. This game combines really interesting mechanics and awesome graphics. Interesting that this game developed for 4 years. I really surprised about content of this game.

So, how I can complete first stage?

Bugs:

- Error with o_antiPlayer in player VS anti-player stage
- room_goto(Menu) error in shop stage

Cheers, Dec.
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