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TIGSource ForumsCommunityDevLogsThe Walled Garden (Inspired by SMB, N+ and Metroid)
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Author Topic: The Walled Garden (Inspired by SMB, N+ and Metroid)  (Read 141717 times)
Bones
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« Reply #220 on: August 03, 2012, 10:49:11 PM »

I got GameMaker Studio for free!

Quote
YoYo Games supplied GameMaker:HTML5 for use by all entrants, free of charge. As this was limited use for the competition only for 2  months, all entrants who signed up for the YoYo Games mailling list also qualified to receive a 50% discount for GameMaker Studio.      

But to thank everybody who used GameMaker:HTML5 for the GGJ, and  who signed up for our mailing list, we've instead decided to give you each a copy of GameMaker Studio for FREE!

Now making levels should be much easier!
Since GM8.1 level editor allowed you to zoom out which I really liked.
I've been making this game in GM8 so it will be nice to get a free upgrade to the better level editor.

Guess that means I no longer need to raise $99 to purchase it since they just gave it to me, cause I'm awesome.  Cool

Expect some more levels and a stable demo in the near future.
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« Reply #221 on: August 04, 2012, 07:09:17 AM »

Awesome!

I have a question for you, Bones:

For the inventory, does it stay throughout rooms? Basically, does a persistent object keep it's variable values throughout rooms, or does it disappear?
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Bones
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« Reply #222 on: August 04, 2012, 11:20:31 AM »

The inventory is a persistent object, if it's open when you change rooms it will stay open until you close it.
Though I could put a timer on it and make it disappear if it's not used for a while.

Plugged in my scanner for you all.
Here are some paper notes I've jotted down here and there.


This first page was the first game design doc I wrote during class one day.


The following is a journal as kept by Atom.




« Last Edit: August 06, 2012, 07:31:44 AM by Bones » Logged

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« Reply #223 on: August 04, 2012, 05:00:51 PM »

Seeing physics diagrams and spiritual symbols on the same page makes me hot.
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Bones
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« Reply #224 on: August 07, 2012, 09:49:32 AM »

Okay hopefully this can better answer Gabriel's question.
Guess this could basically be the "Mission statement" if my game was ever to have one.

Simply put, this game is about infinity. ∞
Life from Death, that lovely juxtaposition which guides our lives and all generations of galaxies before us.
There are always two forces warring against each other within us, Yin and Yang.



The Kabbalah tree of life is a metaphor for understanding the temple known as your being.
To ascend into the tree is to find one’s self and place in this metaverse.
Striving for Kether and gaining greater creativity; any ending information; finishing an inner spiritual quest and its causes and attainment; union with Elohim.
By the end of this game I don’t intend to have any specific ultimate meaning.
The assumption is that the player will walk away with their own take of what this game fundamentally means.
Since I suspect not everyone will play it the same way.
« Last Edit: August 07, 2012, 10:21:39 AM by Bones » Logged

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« Reply #225 on: August 07, 2012, 09:53:48 AM »

beautiful!
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Bones
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« Reply #226 on: August 09, 2012, 08:33:16 AM »

Thanks man.

Okay so IGF just announced that submissions are OPEN.
Now that I don't have to spend $99 on GameMaker:Studio I may as well spend $95 on entry fee.
Can't hurt to enter really.

I have opened a Twitter account for TWG, follow me @WalledGardenTWG

Have a lot of books to hunt down and read;
Trivium
Quadrivium
A theory of fun for game design
Valis - Philip K. Dick
Burt Harding: You are a light being
Power of now
Celestine Prophecy
Be here now

Does anyone else know of any existentialist books I should read or take into consideration?

Also does anyone know of any blogs that would be willing to feature my game?
I am in terrible need of some publicity for this project.
Afraid that if I have no coverage over the summer, I'm going to have a tough time releasing on December 21.
Since no one will know about it.

Today is my cake day on reddit so please upvote my posts. <3
I submitted my game to r/atheism, r/gaming and r/occult

www.reddit.com/r/atheism/comments/xycms/for_the_past_three_years_i_have_been_creating_a/
www.reddit.com/r/gaming/comments/xybvu/today_is_my_cake_day_for_the_past_three_years_i/

Quote from: Random reddit atheist
Listening to the "explanation" of what a game is about was like listening to an insane person talk.

I liked the music. The game itself seems very derivative.

Quote from: Random reddit gamer
This looks like a lot of fun! Smiley
« Last Edit: August 09, 2012, 12:32:12 PM by Bones » Logged

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« Reply #227 on: August 10, 2012, 09:53:01 AM »

Thanks Gabriel, I figured now is a good time to kick into gear and start cranking out some updates.
I spent one whole day on Reddit and Twitter, so I think I don't need to do that anymore.
I'll still use twitter to show updates, but it's best I stay away from procrastination traps.

As for the 3370 followers.
I already had $5 on Fiverr from a drawing I did of a potato in a kilt.
Some guy just offered to get me 1000 followers for $5.
So really that drawing paid for the 3000 fake twitter accounts.

I assumed most of them would be fake, but with the fake ones come real followers.
I'd say maybe 300 of them are real, the other 3000 are likely bots.
But still from 10 followers to 300 seems worth the $5

I agree that the money could be spent better, but I don't plan on doing this again.
Just did it so my twitter page would seem inflated with followers and perhaps appear more popular than it is, thus enticing someone to follow me.
And so far it appears to be working since it's rising slowly.

I wish someone of importance would retweet me, that'd obviously help a lot.

My indie-gogo went up by $60 yesterday so I think it seems like a $5 well spent.

I did get some awesome comments on reddit yesterday here they are:
Quote from: godsfordummiesfrom /r/Atheism
Listening to the "explanation" of what a game is about was like listening to an insane person talk.

I liked the music. The game itself seems very derivative.

Quote from: iamthevoxpopuli from /r/Atheism
Have you read "The Lost Symbol" by Dan Brown? This reminds me of it. This game looks AMAZING and I have a feeling that I will be spending many fun hours playing it!

Quote from: palinola from /r/Antitheism
Definitely looks interesting, and your art style is exquisite.

Reminds me of All Of Our Friends Are Dead

Quote from: rickyrick26 from /r/Occult
You say that its related to these esoteric themes, but how does that actually play out in the game? How does that manifest?

Quote from: Dunabu from /r/Occult
I'd hope it would introduce the concepts gradually so as not to confuse some of the players.

The idea has really powerful potential, but it could become a barrage of meaningless esoterics that may or may not even exist to the extent of some players' knowledge of all that hocus pocus.

Quote from: a_throwaway00 /r/gaming
This looks like a lot of fun! Smiley

Quote from: apocalypsebrad /r/gaming
It looks awesome. I think you're going to get alot of attention once it's actually finished and available to play.

These honest comments are absolutely what I needed.
Some of these are the kind of questions I have been asking myself.
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ஒழுக்கின்மை (Paul Eres)
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« Reply #228 on: August 10, 2012, 10:07:24 AM »

I wish someone of importance would retweet me, that'd obviously help a lot.

which retweet do you want retweeted? i'm not important but it'd perhaps help if you'd say stuff in the forums here like 'retweet me! here's a link to the tweet'
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Bones
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« Reply #229 on: August 10, 2012, 09:59:07 PM »

Retweet me! Here is a link to the tweet.

Thanks paul much love.  Gentleman

Today is payday, I shall go buy some pens and Post-it notes.
Need to start making some to-do lists and get organized, my desk is a mess. I need to find a direction, create priority bug fixes and get that shhtuff done.
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« Reply #230 on: August 20, 2012, 10:26:32 AM »

Met this local musician on Saturday his stage name is Hello Moth.
Will definitely be cool to get an original track from him.
« Last Edit: August 20, 2012, 11:52:09 PM by Bones » Logged

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« Reply #231 on: August 21, 2012, 05:18:37 PM »

Pressing 'S' aka Down will allow Atom to meditate.


Meditation will let Atom save his game, and also allow him to astral project.
Astral projection will give Atom the ability to move through solids he can't break.

Image by swarooproy.deviantart.com
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« Reply #232 on: August 21, 2012, 07:17:09 PM »

 Hand Clap Angry
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« Reply #233 on: August 22, 2012, 05:50:55 AM »

What to say?

The art style is effective for the mood, i't works,

I'm interested in physics, so you hooked me a bit with the physics thing but it doesn't really make that much sense nor the other "stuff".

It works, it looks cool.
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« Reply #234 on: August 22, 2012, 09:21:56 AM »

What doesn't make sense about it?
Care to elaborate on that? perhaps I could help answer some questions about how it all fits.

Are you wondering how physics plays into the game, it's actually not that deep into the game quite yet.
I don't have like 2d box physics or anything like that, so there are some pretty rudimentary video game physics inplace instead.

What "other 'stuff'" ?
All the religous/spirutal/accult "stuff" like Adam and Eve, Kabbalah, Yggdrasil, the Ouruborus, Yin and Yang, The Eye of Providence and Meditation?
I guess you may not yet see the connections between all of the related topics yet.
But they are there I assure you, I'm not just picking topics out of a hat.

Based on Nassim Haramein’s most recent scientific paper, The Schwarzschild Proton.

"This significant paper marks a new paradigm in the world of quantum theory, as it describes the nuclei of an atom as a mini black hole, where protons are attracted to each other by gravitation rather than some mysterious undefined strong force."

Quote
The nuclei of an atom as a mini black hole.

You must keep in mind the main characters name is Atom not Adam.

Perhaps you could help me fill any gaps in my idea that you may see?
Or ask questions so we can try to make the connections stronger.

If anyone feels there is something that needs to be discussed about the logistics of my game, this would be the place to do it.
I have been looking at this thing for so long that I'm convinced now that it's working as a whole, but if something doesn't work; If you see any flaws or plot holes in my storyline, let me know.


This thread has been extremely useful for me when people have ideas to contribute or suggestions on something I may have overlooked so please, help me.  Beg
« Last Edit: August 22, 2012, 11:27:08 AM by Bones » Logged

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« Reply #235 on: August 23, 2012, 10:20:16 AM »

New video showing some actual work in game maker.
and attempting to make Atom meditate in-game.





Maybe Atom should just slowly sink into sand instead of it breaking up?
and I could just do like sand animations when you enter it like the water.
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« Reply #236 on: August 23, 2012, 10:32:00 AM »

This is looking really good - keep up the hard work.  Smiley
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« Reply #237 on: August 23, 2012, 03:37:17 PM »

Looks really cool!  Perhaps when Atom is meditating, he could animate up and down slightly so it isn't so static.
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« Reply #238 on: August 24, 2012, 01:54:02 PM »

I feel like meditate shouldn't be down because that's too easy to press and it brings up a save menu and stuff.
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« Reply #239 on: August 24, 2012, 11:49:33 PM »

Well I was thinking of creating a decently long timer on it so the save doesn't pop up instantly, to avoid players from saving every two minutes.
Also have to think of how to let the player load their save file.
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