Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411430 Posts in 69363 Topics- by 58416 Members - Latest Member: JamesAGreen

April 20, 2024, 01:02:34 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsThe Walled Garden (Inspired by SMB, N+ and Metroid)
Pages: 1 ... 13 14 [15] 16 17 ... 28
Print
Author Topic: The Walled Garden (Inspired by SMB, N+ and Metroid)  (Read 142970 times)
Bones
Level 10
*****


3 Months Sober


View Profile WWW
« Reply #280 on: November 27, 2012, 04:58:46 PM »

Alright, here is

of me working on the Yggdrasil a bit.
Logged

Sit down and relax,
Keeping focus on your breath,
This may take a while.

Bones
Level 10
*****


3 Months Sober


View Profile WWW
« Reply #281 on: December 02, 2012, 02:42:08 PM »



For some reason I'm getting some draw problems with the border of the surface.


This will currently be what I'll be working on implementing in the next few days and get it all working.

A big thanks to TheSnidr for his awesome contributions.
Here is

of the leaves in action.
« Last Edit: December 02, 2012, 06:31:12 PM by Bones » Logged

Sit down and relax,
Keeping focus on your breath,
This may take a while.

Bones
Level 10
*****


3 Months Sober


View Profile WWW
« Reply #282 on: December 03, 2012, 01:15:15 PM »

I've been trying to figure out good things to put along the top area of a level.
For a while it's looked weird having terrain so high up all the time, so it's nice to have some alternative objects to walk on.

Decided to take a page out of the book of Mario.

« Last Edit: December 03, 2012, 01:44:16 PM by Bones » Logged

Sit down and relax,
Keeping focus on your breath,
This may take a while.

happymonster
Level 10
*****



View Profile WWW
« Reply #283 on: December 03, 2012, 01:19:08 PM »

That looks nice!  Kiss
Logged
emacs
Level 10
*****

...


View Profile WWW
« Reply #284 on: December 03, 2012, 01:26:59 PM »

This looks really great so far, but I can't help but feel that the brick tiles are boring, especially compared to Yggdrasil and those awesome trees.
« Last Edit: December 09, 2012, 01:56:05 PM by ev149 » Logged

ஒழுக்கின்மை (Paul Eres)
Level 10
*****


Also known as रिंकू.


View Profile WWW
« Reply #285 on: December 03, 2012, 01:32:33 PM »

i'm surprised the indiegogo campaign didn't succeed, the game looks far better than a lot of games that reached much higher goals. i think it's mostly a matter of marketing
Logged

Bones
Level 10
*****


3 Months Sober


View Profile WWW
« Reply #286 on: December 03, 2012, 01:55:59 PM »

@Happymonster - Cheers - Right now I'm hoping everything looks like it belongs together.
Need to establish a global palette still.

This looks really great so far, but I can't help but feel that the brick tiles are boring, especially compared to Yggdrasil and awesome those trees.
Yeah they are pretty boring... Tiles and backgrounds have usually been my down fall.
So all the tiles are all still very WIP until I've made up my mind on a good design.

i'm surprised the indiegogo campaign didn't succeed, the game looks far better than a lot of games that reached much higher goals. i think it's mostly a matter of marketing
What can you do right.  Shrug
I'm amazed this game has gotten me $550, it's my most profitable project as far so I'll take what I can get.
It seems to be that if I don't do a good professional trailer, I have little chance of getting any viral hype.

I got a fairly good reception on reddit on the Occult, Esotericia, Antitheism.
Although gaming and indie gaming didn't seem to like it as much.

Here is

I posted bout an hour ago.
« Last Edit: December 03, 2012, 09:23:37 PM by Bones » Logged

Sit down and relax,
Keeping focus on your breath,
This may take a while.

Bones
Level 10
*****


3 Months Sober


View Profile WWW
« Reply #287 on: December 04, 2012, 12:46:36 AM »



Logged

Sit down and relax,
Keeping focus on your breath,
This may take a while.

Bones
Level 10
*****


3 Months Sober


View Profile WWW
« Reply #288 on: December 04, 2012, 02:36:10 PM »

Working on refining some of the sprites designs.



Logged

Sit down and relax,
Keeping focus on your breath,
This may take a while.

beetleking22
Level 5
*****



View Profile
« Reply #289 on: December 04, 2012, 03:47:52 PM »

<3 Creepy Unique Beautiful.
Logged
Bones
Level 10
*****


3 Months Sober


View Profile WWW
« Reply #290 on: December 06, 2012, 02:10:59 PM »


Doing some more sprite work.
The wasps/bees I had in game just seemed pointless, they flew around and crowded you but it was fairly boring.
So I decided to make a deadlier bee by giving it a drill like the drill pig.

They will be like moving fall bricks, perhaps not an instant-kill when the hit you.
But perhaps something like 1/2 or 2/4 of the players health.
You also wont be able to shoot them from below as their drill will be their defense point.

Also I didn't like that the phish I had just looked like a regular fish, and it also didn't have any attack patterns.

The phish will now charge at the player and jump out of the water at him and fairies.
Logged

Sit down and relax,
Keeping focus on your breath,
This may take a while.

ClayB
Guest
« Reply #291 on: December 06, 2012, 02:41:35 PM »

 Kiss @ EVERYTHING

Looks real ambitious, keep it up!
Logged
Bones
Level 10
*****


3 Months Sober


View Profile WWW
« Reply #292 on: December 07, 2012, 01:52:39 AM »


« Last Edit: December 07, 2012, 11:16:01 AM by Bones » Logged

Sit down and relax,
Keeping focus on your breath,
This may take a while.

Bones
Level 10
*****


3 Months Sober


View Profile WWW
« Reply #293 on: December 08, 2012, 02:45:58 PM »


(Animation still WIP and appears faster in-game)

Have added what I believe to be a decent logic system to distribute karma influence based on the actions taken by the player.

Here is an example of an interaction with the Bee enemy -
1. Lawful to jump on the bee and disable it
2. Chaotic to shoot the bee while it's enabled
3. Good to let it live and become re-enabled
4. Evil to kill it while it's disabled

Video of the bee in action!
« Last Edit: December 09, 2012, 10:35:42 AM by Bones » Logged

Sit down and relax,
Keeping focus on your breath,
This may take a while.

Belimoth
Level 10
*****


high-heeled cyberbully


View Profile
« Reply #294 on: December 09, 2012, 11:32:58 AM »

Is there anyway to achieve Chaotic Good with that rule set? Or can shooting it disable it as well?
Logged

Bones
Level 10
*****


3 Months Sober


View Profile WWW
« Reply #295 on: December 09, 2012, 01:55:13 PM »

Absolutely.

You can be Chaotic Good just as much as you can be Lawful Evil.
If you jump on the Bee after shooting at it; Managing to disable it, leaving it to re-enable it's self.
That could be considered Chaotic Good.
I could also make it so you can disable the bee by shooting it from the side, perhaps being the chaotic choice?

I'm currently working on establishing a global palette of 60-64 colours.
That way I don't end up with weird clashing colours or pick a colour that really isnt much different than one available in the existing palette.






« Last Edit: December 11, 2012, 01:35:02 PM by Bones » Logged

Sit down and relax,
Keeping focus on your breath,
This may take a while.

Bones
Level 10
*****


3 Months Sober


View Profile WWW
« Reply #296 on: December 09, 2012, 06:08:04 PM »

Those old tiles were starting to bug me.
Logged

Sit down and relax,
Keeping focus on your breath,
This may take a while.

Bones
Level 10
*****


3 Months Sober


View Profile WWW
« Reply #297 on: December 10, 2012, 09:27:44 AM »


Going to need a lot more foliage than this if I don't want it to seem too repetitive.
Have a little over 276 hours until the demo for The Walled Garden will be released.
« Last Edit: December 10, 2012, 10:11:42 AM by Bones » Logged

Sit down and relax,
Keeping focus on your breath,
This may take a while.

jwaap
Level 9
****


View Profile WWW
« Reply #298 on: December 10, 2012, 10:22:53 AM »

looking cool
Logged

Bones
Level 10
*****


3 Months Sober


View Profile WWW
« Reply #299 on: December 11, 2012, 01:33:40 PM »

Thanks Jan, glad you like what you see.



Logged

Sit down and relax,
Keeping focus on your breath,
This may take a while.

Pages: 1 ... 13 14 [15] 16 17 ... 28
Print
Jump to:  

Theme orange-lt created by panic