Worked a bit more on the aesthetic of the first mini bosses, your own heart.
Four air levels are complete for the most part now.
Level 1 - Newton's Tree
Focuses on Sir Isaac Newton's Third Law.
For every action, there is an equal and opposite reaction.
The level includes the following things
- Clouds disappear when being stepped on
- Bubbles pop when jumped on and give the player lift
- Jumping on enemies heads gives the player lift
- Bouncy blocks that are basically indestructible bubbles
- A unique object that presents a choice of action
Level 2 - Helping Hands
This level adds a bit of precision to the players platforming. The main focus of this level is teaching the player how the Helping Hands work.
The level includes the following things
- Helping hands are grab-able objects that the player can grab onto
- Reiterations of the last two objects Clouds and Bubbles with a bit more difficulty
Level 3 - 3 of Swords
This is the first air level where the player is in danger and contains a miniboss.
Level 4 - Hermit's Repose
This level is a level of in-action. It attempts to make the player sit down in-game and meditate.
In an attempt to not reveal too much to the player I wanted to avoid teaching them they could meditate, but the Four of Swords is a tarot card of inner reflection and taking a break. So this seemed like the most suitable level to teach that aspect of the game.
Level 5 is still in production, it's theme is relativity.
Which has been a difficult level for me to try and create.
I thought about creating a bird that turns into a fish when it goes into water to reference MC. Escher, or I could create some melting clocks for Dali.
Any ideas?
The Five of Swords sees you engaging in conflict, so perhaps a scrolling level may be suitable?