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April 26, 2024, 04:08:49 AM

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TIGSource ForumsCommunityDevLogsTiny Puppy RPG
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Author Topic: Tiny Puppy RPG  (Read 14937 times)
Carrie Nation
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« Reply #20 on: September 12, 2010, 02:57:53 PM »

He's a tiny puppy.
That explains it.
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jotapeh
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« Reply #21 on: September 14, 2010, 09:35:26 AM »

This looks great! Carry on!  Hand Thumbs Up Left
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KM
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« Reply #22 on: September 14, 2010, 09:46:32 AM »


Speaking of tiny puppies... I got 7 new ones this morning.
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J. R. Hill
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« Reply #23 on: September 14, 2010, 12:13:41 PM »

I don't even have one. Shrug
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KM
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« Reply #24 on: September 14, 2010, 12:31:48 PM »

I don't even have one. Shrug

Want one?  Well, hello there!
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LazyWaffle
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« Reply #25 on: September 14, 2010, 01:13:16 PM »

This game is adorable Kiss
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J. R. Hill
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« Reply #26 on: September 14, 2010, 01:14:34 PM »

I need to get back to work. Crazy
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J. R. Hill
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« Reply #27 on: September 14, 2010, 07:32:57 PM »

Ok so I finished up an island, then exited without saving. Big Laff

Anyone want to join the Tiny Puppy RPG team and do the world design? (using Ogmo Editor)
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KM
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« Reply #28 on: September 14, 2010, 07:35:49 PM »

Ok so I finished up an island, then exited without saving. Big Laff

Anyone want to join the Tiny Puppy RPG team and do the world design? (using Ogmo Editor)

How much world needs to be designed?
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J. R. Hill
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« Reply #29 on: September 14, 2010, 07:39:33 PM »

I don't know, all of it.  You can start from scratch and make it as big as you figure it should be.

I need an overworld, a bunch of house interiors, maybe some forest interiors, i dunno what else.

I keep worrying about making the overworld first instead of restructuring the battle system and drawing more characters.
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J. R. Hill
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« Reply #30 on: September 15, 2010, 12:55:26 PM »

I'm just being lazy lol, I have some free time tonight and don't work tomorrow so I'll pound out some work soon.
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LazyWaffle
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« Reply #31 on: September 18, 2010, 06:30:39 AM »

PROGRESS REPORT.

NOW.
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J. R. Hill
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« Reply #32 on: September 18, 2010, 08:51:11 AM »

Progress report: I donated blood on wednesday, then went and volunteered in a warehouse right after that (and also arm-wrestled and lost to everyone because apparently blood loss makes you weak) and now I feel like I haven't felt like since bootcamp and I'm working on a sermon for tomorrow.

tl;dr: still nothing lol
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Carrie Nation
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« Reply #33 on: September 18, 2010, 11:33:34 AM »

What are you some sort of charitable strong-man army priest?
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J. R. Hill
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« Reply #34 on: September 18, 2010, 12:02:27 PM »

More like some sort of selfless cripple marine preacher.  And selfless not in the "I'm not selfish" way, but selfless in the more dumb "I don't follow doctors orders and consider my own well-being because I want to prove my own man-strength OORAH" way.
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KM
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« Reply #35 on: September 18, 2010, 12:21:13 PM »

That's pretty weird. You want a tiny puppy now?
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J. R. Hill
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« Reply #36 on: September 18, 2010, 01:15:18 PM »

Nah, I just wanna make silly games.
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Loren Schmidt
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« Reply #37 on: September 18, 2010, 10:52:38 PM »

I played through the demo, but gave up (without looking at the spoiler) after I had defeated all the other dogs and did not see what I was supposed to do to find the bone.

The animation of the main character is great. I really like the way the little guy hops around. I also really like the grassy area at the beginning, it was very nice looking.

The combat could stand to be animated, I think. You could just move the sprites a little bit when they attack, or add little effects for different actions. I think you could easily give the combat a bit more life without even animating the sprites.

This is looking good, I'll definitely be keeping an eye on this. Best wishes!
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rogerlevy
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« Reply #38 on: September 19, 2010, 03:13:15 PM »

what kind of sermon
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supershigi
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« Reply #39 on: September 19, 2010, 03:48:08 PM »



Wow, that is incredible! 
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Laura Shigihara | Composer and Game Designer
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