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TIGSource ForumsDeveloperDesignCritique my UI Design
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starsrift
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« Reply #20 on: September 12, 2010, 11:58:03 PM »

Well, *I* like it even more. . Wink

I've been kinda wondering, why are you showing the XP bar up front? Do the critters level up during the battle, not after? I just mean, it seems like it would be a sort of not-relevant stat that's cluttering up your UI some - if you're being conventional with it.


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"Vigorous writing is concise." - William Strunk, Jr.
As is coding.

I take life with a grain of salt.
And a slice of lime, plus a shot of tequila.
RCIX
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« Reply #21 on: September 13, 2010, 12:24:20 AM »

Well, *I* like it even more. . Wink

I've been kinda wondering, why are you showing the XP bar up front? Do the critters level up during the battle, not after? I just mean, it seems like it would be a sort of not-relevant stat that's cluttering up your UI some - if you're being conventional with it.
Good point! consider it removed!
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sodap
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« Reply #22 on: September 14, 2010, 05:41:40 AM »

its pretty good now, good job
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Dataflashsabot
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« Reply #23 on: September 14, 2010, 06:03:36 AM »

I like it now. But quit with the comic sans, it doesn't even deserve a place in a prototype.
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RCIX
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« Reply #24 on: September 14, 2010, 03:18:12 PM »

I like it now. But quit with the comic sans, it doesn't even deserve a place in a prototype.

I'm using the Balsamiq Web Demo. Any use of comic sans is offset by the awesome tools for placing and layout Smiley
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